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-rw-r--r--src/game-server/item.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index 7004a2d..eddc2da 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -37,7 +37,7 @@ struct ItemEquipRequirement {
capacityRequired(0)
{}
- unsigned int equipSlotId, capacityRequired;
+ unsigned equipSlotId, capacityRequired;
};
/**
@@ -110,8 +110,8 @@ class ItemEffectInfo
class ItemEffectAttrMod : public ItemEffectInfo
{
public:
- ItemEffectAttrMod(unsigned int attrId, unsigned int layer, double value,
- unsigned int id, unsigned int duration = 0) :
+ ItemEffectAttrMod(unsigned attrId, unsigned layer, double value,
+ unsigned id, unsigned duration = 0) :
mAttributeId(attrId), mAttributeLayer(layer),
mMod(value), mDuration(duration), mId(id)
{}
@@ -120,11 +120,11 @@ class ItemEffectAttrMod : public ItemEffectInfo
void dispell(Being *itemUser);
private:
- unsigned int mAttributeId;
- unsigned int mAttributeLayer;
+ unsigned mAttributeId;
+ unsigned mAttributeLayer;
double mMod;
- unsigned int mDuration;
- unsigned int mId;
+ unsigned mDuration;
+ unsigned mId;
};
class ItemEffectAttack : public ItemEffectInfo
@@ -178,7 +178,7 @@ class ItemEffectScript : public ItemEffectInfo
class ItemClass
{
public:
- ItemClass(int id, unsigned int maxperslot):
+ ItemClass(int id, unsigned maxperslot):
mDatabaseID(id),
mName("unnamed"),
mSpriteID(0),
@@ -215,7 +215,7 @@ class ItemClass
/**
* Gets max item per slot.
*/
- unsigned int getMaxPerSlot() const
+ unsigned getMaxPerSlot() const
{ return mMaxPerSlot; }
bool hasTrigger(ItemTriggerType id)
@@ -273,7 +273,7 @@ class ItemClass
unsigned short mSpriteID;
unsigned short mCost; /**< Unit cost the item. */
/** Max item amount per slot in inventory. */
- unsigned int mMaxPerSlot;
+ unsigned mMaxPerSlot;
std::multimap< ItemTriggerType, ItemEffectInfo * > mEffects;
std::multimap< ItemTriggerType, ItemEffectInfo * > mDispells;