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-rw-r--r--src/game-server/item.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index bfc0c80..872e52c 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -67,7 +67,7 @@ enum
SET_STATE_NOT_FLOATING
};
-struct ItemAutoAttackInfo
+struct ItemAttackInfo
{
unsigned int base;
unsigned int range;
@@ -93,7 +93,7 @@ enum ItemEffectType
// Effects that are removed automatically when the trigger ends
// (ie. item no longer exists in invy, unequipped)
IET_ATTR_MOD = 0, // Modify a given attribute with a given value
- IET_AUTOATTACK, // Give the associated being an autoattack
+ IET_ATTACK, // Give the associated being an attack
// Effects that do not need any automatic removal
IET_COOLDOWN, // Set a cooldown to this item, preventing activation for n ticks
IET_G_COOLDOWN, // Set a cooldown to all items of this type for this being
@@ -128,7 +128,7 @@ class ItemEffectAttrMod : public ItemEffectInfo
unsigned int mId;
};
-class ItemEffectAutoAttack : public ItemEffectInfo
+class ItemEffectAttack : public ItemEffectInfo
{
public:
bool apply(Being *itemUser);