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-rw-r--r--src/game-server/inventory.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 532b3f4..0eddfd0 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -68,7 +68,7 @@ void Inventory::initialize()
/*
* Construct a set of item Ids to keep track of duplicate item Ids.
*/
- std::set<unsigned int> itemIds;
+ std::set<unsigned> itemIds;
/*
* Construct a set of itemIds to keep track of duplicate itemIds.
@@ -136,19 +136,19 @@ void Inventory::initialize()
}
}
-unsigned int Inventory::getItem(unsigned int slot) const
+unsigned Inventory::getItem(unsigned slot) const
{
InventoryData::iterator item = mPoss->inventory.find(slot);
return item != mPoss->inventory.end() ? item->second.itemId : 0;
}
-unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
+unsigned Inventory::insert(unsigned itemId, unsigned amount)
{
if (!itemId || !amount)
return 0;
MessageOut invMsg(GPMSG_INVENTORY);
- unsigned int maxPerSlot = itemManager->getItem(itemId)->getMaxPerSlot();
+ unsigned maxPerSlot = itemManager->getItem(itemId)->getMaxPerSlot();
LOG_DEBUG("Inventory: Inserting " << amount << " item(s) Id: " << itemId
<< " for character '" << mCharacter->getName() << "'.");
@@ -217,10 +217,10 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
return amount;
}
-unsigned int Inventory::count(unsigned int itemId,
+unsigned Inventory::count(unsigned itemId,
bool inInventory, bool inEquipment) const
{
- unsigned int nb = 0;
+ unsigned nb = 0;
if (inInventory)
{
for (InventoryData::iterator it = mPoss->inventory.begin(),
@@ -248,7 +248,7 @@ unsigned int Inventory::count(unsigned int itemId,
return nb;
}
-int Inventory::getFirstSlot(unsigned int itemId)
+int Inventory::getFirstSlot(unsigned itemId)
{
for (InventoryData::iterator it = mPoss->inventory.begin(),
it_end = mPoss->inventory.end(); it != it_end; ++it)
@@ -257,7 +257,7 @@ int Inventory::getFirstSlot(unsigned int itemId)
return -1;
}
-unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
+unsigned Inventory::remove(unsigned itemId, unsigned amount)
{
if (!itemId || !amount)
return amount;
@@ -276,7 +276,7 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
{
if (amount)
{
- unsigned int sub = std::min(amount, it->second.amount);
+ unsigned sub = std::min(amount, it->second.amount);
amount -= sub;
it->second.amount -= sub;
invMsg.writeInt16(it->first);
@@ -319,8 +319,8 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount)
return amount;
}
-unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
- unsigned int amount)
+unsigned Inventory::move(unsigned slot1, unsigned slot2,
+ unsigned amount)
{
LOG_DEBUG(amount << " item(s) requested to move from: " << slot1 << " to "
<< slot2 << " for character: '" << mCharacter->getName() << "'.");
@@ -337,7 +337,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
MessageOut invMsg(GPMSG_INVENTORY);
- unsigned int nb = std::min(amount, it1->second.amount);
+ unsigned nb = std::min(amount, it1->second.amount);
if (it2 == inv_end)
{
// Slot2 does not yet exist.
@@ -350,7 +350,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
amount -= nb;
//Save the itemId in case of deletion of the iterator
- unsigned int itemId = it1->second.itemId;
+ unsigned itemId = it1->second.itemId;
invMsg.writeInt16(slot1); // Slot
if (it1->second.amount)
{
@@ -380,8 +380,8 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
// and when all the amount of slot 1 is moving onto slot 2.
if (amount >= it1->second.amount)
{
- unsigned int itemId = it1->second.itemId;
- unsigned int amount = it1->second.amount;
+ unsigned itemId = it1->second.itemId;
+ unsigned amount = it1->second.amount;
it1->second.itemId = it2->second.itemId;
it1->second.amount = it2->second.amount;
it2->second.itemId = itemId;
@@ -443,7 +443,7 @@ unsigned int Inventory::move(unsigned int slot1, unsigned int slot2,
return amount;
}
-unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
+unsigned Inventory::removeFromSlot(unsigned slot, unsigned amount)
{
InventoryData::iterator it = mPoss->inventory.find(slot);
@@ -474,7 +474,7 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
if (!exists && it->second.itemId)
lastSlotOfItemRemaining = true;
- unsigned int sub = std::min(amount, it->second.amount);
+ unsigned sub = std::min(amount, it->second.amount);
amount -= sub;
it->second.amount -= sub;
invMsg.writeInt16(it->first);
@@ -503,7 +503,7 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
}
-void Inventory::updateEquipmentTrigger(unsigned int oldId, unsigned int newId)
+void Inventory::updateEquipmentTrigger(unsigned oldId, unsigned newId)
{
if (!oldId && !newId)
return;
@@ -525,7 +525,7 @@ void Inventory::updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI)
newI->useTrigger(mCharacter, ITT_EQUIP);
}
-unsigned int Inventory::getNewEquipItemInstance()
+unsigned Inventory::getNewEquipItemInstance()
{
std::set<int> alreadyUsed;
for (EquipData::const_iterator it = mPoss->equipSlots.begin();
@@ -534,15 +534,15 @@ unsigned int Inventory::getNewEquipItemInstance()
alreadyUsed.insert(it->second.itemInstance);
}
- unsigned int itemInstance = 1;
+ unsigned itemInstance = 1;
while (alreadyUsed.count(itemInstance))
itemInstance++;
return itemInstance;
}
-bool Inventory::checkEquipmentCapacity(unsigned int equipmentSlot,
- unsigned int capacityRequested)
+bool Inventory::checkEquipmentCapacity(unsigned equipmentSlot,
+ unsigned capacityRequested)
{
int capacity = itemManager->getEquipSlotCapacity(equipmentSlot);
@@ -596,7 +596,7 @@ bool Inventory::equip(int inventorySlot)
}
// List of potential unique itemInstances to unequip first.
- std::set<unsigned int> equipInstancesToUnequipFirst;
+ std::set<unsigned> equipInstancesToUnequipFirst;
// We first check the equipment slots for:
// - 1. whether enough total equip slot space is available.
@@ -643,7 +643,7 @@ bool Inventory::equip(int inventorySlot)
}
// Potential Pre-unequipment process
- for (std::set<unsigned int>::const_iterator it3 =
+ for (std::set<unsigned>::const_iterator it3 =
equipInstancesToUnequipFirst.begin();
it3 != equipInstancesToUnequipFirst.end(); ++it3)
{
@@ -666,8 +666,8 @@ bool Inventory::equip(int inventorySlot)
// Compute an unique equip item Instance id (unicity is per character only.)
int itemInstance = getNewEquipItemInstance();
- unsigned int capacityLeft = equipReq.capacityRequired;
- unsigned int capacityUsed = 0;
+ unsigned capacityLeft = equipReq.capacityRequired;
+ unsigned capacityUsed = 0;
// Apply equipment changes
for (EquipData::iterator it4 = mPoss->equipSlots.begin(),
it4_end = mPoss->equipSlots.end(); it4 != it4_end; ++it4)
@@ -697,7 +697,7 @@ bool Inventory::equip(int inventorySlot)
// Hence, we add them back
if(capacityLeft)
{
- unsigned int maxCapacity =
+ unsigned maxCapacity =
itemManager->getEquipSlotCapacity(equipReq.equipSlotId);
// A should never happen case
@@ -707,7 +707,7 @@ bool Inventory::equip(int inventorySlot)
{
EquipmentItem equipItem(it->second.itemId, itemInstance);
mPoss->equipSlots.insert(
- std::make_pair<unsigned int, EquipmentItem>
+ std::make_pair<unsigned, EquipmentItem>
(equipReq.equipSlotId, equipItem));
--capacityLeft;
}
@@ -734,7 +734,7 @@ bool Inventory::equip(int inventorySlot)
return true;
}
-unsigned int Inventory::getSlotItemInstance(unsigned int slot)
+unsigned Inventory::getSlotItemInstance(unsigned slot)
{
EquipData::iterator it = mPoss->equipSlots.find(slot);
if (it != mPoss->equipSlots.end())
@@ -742,7 +742,7 @@ unsigned int Inventory::getSlotItemInstance(unsigned int slot)
return 0;
}
-bool Inventory::unequipItem(unsigned int itemId)
+bool Inventory::unequipItem(unsigned itemId)
{
std::set<unsigned> itemInstances;
for (EquipData::iterator it = mPoss->equipSlots.begin(),
@@ -765,14 +765,14 @@ bool Inventory::unequipItem(unsigned int itemId)
return true;
}
-bool Inventory::unequip(unsigned int itemInstance)
+bool Inventory::unequip(unsigned itemInstance)
{
if (!itemInstance)
return false;
// The itemId to unequip
- unsigned int itemId = 0;
- unsigned int slotTypeId = 0;
+ unsigned itemId = 0;
+ unsigned slotTypeId = 0;
bool addedToInventory = false;
@@ -821,7 +821,7 @@ bool Inventory::unequip(unsigned int itemInstance)
return true;
}
-void Inventory::checkLookchanges(unsigned int slotTypeId)
+void Inventory::checkLookchanges(unsigned slotTypeId)
{
if (itemManager->isEquipSlotVisible(slotTypeId))
mCharacter->raiseUpdateFlags(UPDATEFLAG_LOOKSCHANGE);