diff options
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 9566316..fa579c3 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -347,14 +347,13 @@ void GameHandler::addPendingCharacter(const std::string &token, Entity *ch) again, yet the game server has not yet detected the lost connection. */ int id = ch->getComponent<CharacterComponent>()->getDatabaseID(); + for (NetComputers::const_iterator i = clients.begin(), i_end = clients.end(); i != i_end; ++i) { GameClient *c = static_cast< GameClient * >(*i); Entity *old_ch = c->character; - const int oldId = old_ch->getComponent<CharacterComponent>() - ->getDatabaseID(); - if (old_ch && oldId == id) + if (old_ch && id == old_ch->getComponent<CharacterComponent>()->getDatabaseID()) { if (c->status != CLIENT_CONNECTED) { |