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-rw-r--r--src/game-server/gamehandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 2740284..b1a87a2 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -702,9 +702,9 @@ void GameHandler::handleUseAbilityOnBeing(GameClient &client, MessageIn &message
client.character->getComponent<ActorComponent>()->getPublicID();
LOG_DEBUG("Character " << publicId
<< " tries to use his ability " << abilityID);
- auto *characterComponent = client.character
- ->getComponent<CharacterComponent>();
- characterComponent->useAbilityOnBeing(*client.character, abilityID, being);
+ auto *abilityComponent = client.character
+ ->getComponent<AbilityComponent>();
+ abilityComponent->useAbilityOnBeing(*client.character, abilityID, being);
}
void GameHandler::handleUseAbilityOnPoint(GameClient &client, MessageIn &message)
@@ -720,9 +720,9 @@ void GameHandler::handleUseAbilityOnPoint(GameClient &client, MessageIn &message
client.character->getComponent<ActorComponent>()->getPublicID();
LOG_DEBUG("Character " << publicId
<< " tries to use his ability attack " << abilityID);
- auto *characterComponent = client.character
- ->getComponent<CharacterComponent>();
- characterComponent->useAbilityOnPoint(*client.character, abilityID, x, y);
+ auto *abilityComponent = client.character
+ ->getComponent<AbilityComponent>();
+ abilityComponent->useAbilityOnPoint(*client.character, abilityID, x, y);
}
void GameHandler::handleActionChange(GameClient &client, MessageIn &message)