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+/*
+ * The Mana Server
+ * Copyright (C) 2013 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ABILITYCOMPONENT_H_
+#define ABILITYCOMPONENT_H_
+
+#include "game-server/abilitymanager.h"
+#include "game-server/component.h"
+
+#include <sigc++/signal.h>
+
+struct AbilityValue
+{
+ AbilityValue(unsigned currentMana,
+ const AbilityManager::AbilityInfo *abilityInfo)
+ : currentPoints(currentMana)
+ , abilityInfo(abilityInfo)
+ {}
+
+ unsigned currentPoints;
+ const AbilityManager::AbilityInfo *abilityInfo;
+};
+
+/**
+ * Stores abilities by their id.
+ */
+typedef std::map<unsigned, AbilityValue> AbilityMap;
+
+
+class AbilityComponent: public Component
+{
+public:
+ static const ComponentType type = CT_Ability;
+
+ AbilityComponent(Entity &entity);
+
+ void update(Entity &entity);
+
+ void useAbilityOnBeing(Entity &user, int id, Entity *b);
+ void useAbilityOnPoint(Entity &user, int id, int x, int y);
+
+ bool giveAbility(int id, int currentMana = 0);
+ bool hasAbility(int id) const;
+ bool takeAbility(int id);
+ AbilityMap::iterator findAbility(int id);
+ const AbilityMap &getAbilities() const;
+ void clearAbilities();
+
+ bool setAbilityMana(int id, int mana);
+
+ sigc::signal<void, int> signal_ability_changed;
+ sigc::signal<void, int> signal_ability_took;
+
+private:
+ bool abilityUseCheck(AbilityMap::iterator it);
+ void attributeChanged(Entity *entity, unsigned attr);
+
+ AbilityMap mAbilities;
+};
+
+
+/**
+ * Gets the ability value by id
+ */
+inline AbilityMap::iterator AbilityComponent::findAbility(int id)
+{
+ return mAbilities.find(id);
+}
+
+/**
+ * Removes all abilities from character
+ */
+inline void AbilityComponent::clearAbilities()
+{
+ mAbilities.clear();
+}
+
+/**
+ * Checks if a character knows a ability action
+ */
+inline bool AbilityComponent::hasAbility(int id) const
+{
+ return mAbilities.find(id) != mAbilities.end();
+}
+
+inline const AbilityMap &AbilityComponent::getAbilities() const
+{
+ return mAbilities;
+}
+
+#endif /* ABILITYCOMPONENT_H_ */