diff options
Diffstat (limited to 'src/game-server/abilitycomponent.h')
-rw-r--r-- | src/game-server/abilitycomponent.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/game-server/abilitycomponent.h b/src/game-server/abilitycomponent.h new file mode 100644 index 0000000..ae48e91 --- /dev/null +++ b/src/game-server/abilitycomponent.h @@ -0,0 +1,108 @@ +/* + * The Mana Server + * Copyright (C) 2013 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ABILITYCOMPONENT_H_ +#define ABILITYCOMPONENT_H_ + +#include "game-server/abilitymanager.h" +#include "game-server/component.h" + +#include <sigc++/signal.h> + +struct AbilityValue +{ + AbilityValue(unsigned currentMana, + const AbilityManager::AbilityInfo *abilityInfo) + : currentPoints(currentMana) + , abilityInfo(abilityInfo) + {} + + unsigned currentPoints; + const AbilityManager::AbilityInfo *abilityInfo; +}; + +/** + * Stores abilities by their id. + */ +typedef std::map<unsigned, AbilityValue> AbilityMap; + + +class AbilityComponent: public Component +{ +public: + static const ComponentType type = CT_Ability; + + AbilityComponent(Entity &entity); + + void update(Entity &entity); + + void useAbilityOnBeing(Entity &user, int id, Entity *b); + void useAbilityOnPoint(Entity &user, int id, int x, int y); + + bool giveAbility(int id, int currentMana = 0); + bool hasAbility(int id) const; + bool takeAbility(int id); + AbilityMap::iterator findAbility(int id); + const AbilityMap &getAbilities() const; + void clearAbilities(); + + bool setAbilityMana(int id, int mana); + + sigc::signal<void, int> signal_ability_changed; + sigc::signal<void, int> signal_ability_took; + +private: + bool abilityUseCheck(AbilityMap::iterator it); + void attributeChanged(Entity *entity, unsigned attr); + + AbilityMap mAbilities; +}; + + +/** + * Gets the ability value by id + */ +inline AbilityMap::iterator AbilityComponent::findAbility(int id) +{ + return mAbilities.find(id); +} + +/** + * Removes all abilities from character + */ +inline void AbilityComponent::clearAbilities() +{ + mAbilities.clear(); +} + +/** + * Checks if a character knows a ability action + */ +inline bool AbilityComponent::hasAbility(int id) const +{ + return mAbilities.find(id) != mAbilities.end(); +} + +inline const AbilityMap &AbilityComponent::getAbilities() const +{ + return mAbilities; +} + +#endif /* ABILITYCOMPONENT_H_ */ |