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Diffstat (limited to 'src/account-server/serverhandler.h')
-rw-r--r-- | src/account-server/serverhandler.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/account-server/serverhandler.h b/src/account-server/serverhandler.h new file mode 100644 index 0000000..5b9ba7f --- /dev/null +++ b/src/account-server/serverhandler.h @@ -0,0 +1,76 @@ +/* + * The Mana Server + * Copyright (C) 2006-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SERVERHANDLER_H +#define SERVERHANDLER_H + +#include <iosfwd> +#include <string> + +#include "net/messagein.h" + +class Character; + +namespace GameServerHandler +{ + /** + * Creates a connection handler and starts listening on given port. + */ + bool initialize(int port, const std::string &host); + + /** + * Stops listening to messages and destroys the connection handler. + */ + void deinitialize(); + + /** + * Returns the information a client needs to connect to the game server + * corresponding to the given map ID. + */ + bool getGameServerFromMap(int, std::string &address, int &port); + + /** + * Warns a game server about a soon-to-connect client. + */ + void registerClient(const std::string &token, Character *); + + /** + * Dumps per-server statistics into given stream + */ + void dumpStatistics(std::ostream &); + + /** + * Processes messages received by the connection handler. + */ + void process(); + + /** + * Sends chat party information + */ + void sendPartyChange(Character *ptr, int partyId); + + /** + * Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in + * the database. + */ + void syncDatabase(MessageIn &msg); +} + +#endif |