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-rw-r--r--src/account-server/serverhandler.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index dbf74d0..1ba3c03 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -213,12 +213,11 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// transmit global world state variables
std::map<std::string, std::string> variables;
variables = storage->getAllWorldStateVars(Storage::WorldMap);
- for (std::map<std::string, std::string>::iterator i = variables.begin();
- i != variables.end();
- i++)
+
+ for (auto &variableIt : variables)
{
- outMsg.writeString(i->first);
- outMsg.writeString(i->second);
+ outMsg.writeString(variableIt.first);
+ outMsg.writeString(variableIt.second);
}
comp->send(outMsg);
@@ -256,12 +255,10 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// Map vars number
outMsg.writeInt16(variables.size());
- for (std::map<std::string, std::string>::iterator i = variables.begin();
- i != variables.end();
- i++)
+ for (auto &variableIt : variables)
{
- outMsg.writeString(i->first);
- outMsg.writeString(i->second);
+ outMsg.writeString(variableIt.first);
+ outMsg.writeString(variableIt.second);
}
// Persistent Floor Items
@@ -393,14 +390,12 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// save the new value to the database
storage->setWorldStateVar(name, value, Storage::WorldMap);
// relay the new value to all gameservers
- for (ServerHandler::NetComputers::iterator i = clients.begin();
- i != clients.end();
- i++)
+ for (NetComputer *netComputer : clients)
{
MessageOut varUpdateMessage(AGMSG_SET_VAR_WORLD);
varUpdateMessage.writeString(name);
varUpdateMessage.writeString(value);
- (*i)->send(varUpdateMessage);
+ netComputer->send(varUpdateMessage);
}
} break;