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-rw-r--r--src/account-server/guildmanager.cpp136
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diff --git a/src/account-server/guildmanager.cpp b/src/account-server/guildmanager.cpp
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+/*
+ * guildmanager.cpp
+ * A file part of The Mana World
+ *
+ * Created by David Athay on 01/03/2007.
+ *
+ * Copyright (c) 2007, The Mana World Development Team
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * My name may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
+ *
+ * $Id$
+ */
+
+#include "guildmanager.hpp"
+
+#include "account-server/characterdata.hpp"
+#include "account-server/guild.hpp"
+#include "account-server/storage.hpp"
+
+GuildManager::GuildManager()
+{
+ // Load stored guilds from db
+ Storage &store = Storage::instance("tmw");
+ mGuilds = store.getGuildList();
+}
+
+GuildManager::~GuildManager()
+{
+ for(std::list<Guild*>::iterator itr = mGuilds.begin(); itr != mGuilds.end(); ++itr)
+ {
+ Guild *guild = (*itr);
+ delete guild;
+ }
+}
+
+short GuildManager::createGuild(const std::string &name, CharacterData* player)
+{
+ Guild *guild = new Guild(name);
+ // Add guild to db
+ Storage &store = Storage::instance("tmw");
+ store.addGuild(guild);
+
+ // Make sure to add guild to mGuilds before searching for it
+ // to add the player
+ mGuilds.push_back(guild);
+ addGuildMember(guild->getId(), player);
+
+ return guild->getId();
+}
+
+void GuildManager::removeGuild(short guildId)
+{
+ Guild *guild = findById(guildId);
+ if(!guild)
+ return;
+ Storage &store = Storage::instance("tmw");
+ store.removeGuild(guild);
+}
+
+void GuildManager::addGuildMember(short guildId, CharacterData *player)
+{
+ Guild *guild = findById(guildId);
+ if(!guild)
+ return;
+ Storage &store = Storage::instance("tmw");
+ store.addGuildMember(guildId, player->getName());
+ guild->addMember(player);
+}
+
+void GuildManager::removeGuildMember(short guildId, CharacterData *player)
+{
+ Guild *guild = findById(guildId);
+ if(!guild)
+ return;
+ Storage &store = Storage::instance("tmw");
+ store.removeGuildMember(guildId, player->getName());
+ guild->removeMember(player);
+ if(guild->totalMembers() == 0)
+ {
+ removeGuild(guildId);
+ }
+}
+
+Guild *GuildManager::findById(short id)
+{
+ for(std::list<Guild*>::iterator itr = mGuilds.begin(); itr != mGuilds.end(); ++itr)
+ {
+ Guild *guild = (*itr);
+ if(guild->getId() == id)
+ {
+ return guild;
+ }
+ }
+ return NULL;
+}
+
+Guild *GuildManager::findByName(const std::string &name)
+{
+ std::list<Guild*>::iterator itr = mGuilds.begin();
+ for(; itr != mGuilds.end(); ++itr)
+ {
+ Guild *guild = (*itr);
+ if(guild->getName() == name)
+ {
+ return guild;
+ }
+ }
+ return NULL;
+}
+
+bool GuildManager::doesExist(const std::string &name)
+{
+ Guild *guild = findByName(name);
+ if(guild)
+ {
+ return true;
+ }
+ return false;
+}