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Diffstat (limited to 'example/scripts/npcs/merchant.lua')
-rw-r--r-- | example/scripts/npcs/merchant.lua | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua new file mode 100644 index 0000000..92eeea3 --- /dev/null +++ b/example/scripts/npcs/merchant.lua @@ -0,0 +1,114 @@ +---------------------------------------------------------- +-- Merchant Function Sample -- +---------------------------------------------------------------------------------- +-- Copyright 2009-2010 The Mana World Development Team -- +-- -- +-- This file is part of The Mana World. -- +-- -- +-- The Mana World is free software; you can redistribute it and/or modify it -- +-- under the terms of the GNU General Public License as published by the Free -- +-- Software Foundation; either version 2 of the License, or any later version. -- +---------------------------------------------------------------------------------- + +function Merchant(npc, ch, buy_sell_table) + + local function say(message) + do_message(npc, ch, message) + end + + -- Important note: You can add two tables made of trinoms here when calling the + -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table) + -- Even though, the function here will see only one table: + -- buy_sell_table[1] will corresponds to the first table (used to list + -- boughtable items, and buy_sell_table[2] listing sellable items. + + local rights = mana.chr_get_rights(ch); + + if (rights >= 128) then + mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!", + mana.being_get_name(npc)) + say "Oh mighty server administrator, how can I avoid your wrath?" + elseif (rights >= 8) then + say "How can I be of assistance, sir gamemaster?" + elseif (rights >= 4) then + say "What feature would you like to debug, developer?" + elseif (rights >= 2) then + say "How can I assist you in your testing duties?" + elseif (rights >= 1) then + if mana.being_get_gender(ch) == GENDER_FEMALE then + say "What do you want, Madam?" + else + say "What do you want, Sir?" + end + else + say "...Aren't you supposed to be banned??" + end + + -- Constructing the choice list + local choice_table = {} + table.insert (choice_table, "To Buy...") + + if (buy_sell_table[2] == nil) then + table.insert (choice_table, "To sell stuff...") + else + table.insert (choice_table, "Can you make me a price for what I have?") + end + table.insert (choice_table, "Tell me about the objects on this map") + table.insert (choice_table, "Nevermind...") + + local v = do_choice(npc, ch, choice_table) + + --Debug and learning purpose + --for i,k in ipairs(choice_table) do print(i,k) end + -- The buy table first line content + --print (((buy_sell_table[1])[1])[1], ((buy_sell_table[1])[1])[2], ((buy_sell_table[1])[1])[3]) + -- The sell table first line content + --print (((buy_sell_table[2])[1])[1], ((buy_sell_table[2])[1])[2], ((buy_sell_table[2])[1])[3]) + + if v == 1 then + -- "To buy." + local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1]) + if buycase == 0 then + say "What do you want to buy?" + elseif buycase == 1 then + say "I've got no items to sell." + else + say "Hmm, something went wrong... Ask a scripter to fix the buying mode!" + end + + elseif v == 2 then + + if buy_sell_table[2] == nil then + -- "To sell stuff..." + local sellcase = mana.npc_trade(npc, ch, true) + if sellcase == 0 then + say "Ok, what do you want to sell?" + elseif sellcase == 1 then + say "I'm not interested by any of your items." + else + say "Hmm, something went wrong... Ask a scripter to fix this!" + end + else + -- "Can you make me a price for what I have?" + local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2]) + if sellcase == 0 then + say "Here we go:" + elseif sellcase == 1 then + say "I'm not that interested in any of your items." + else + say "Hmm, something went wrong... Ask a scripter to fix me!" + end + end + + elseif v == 3 then + + local objects = mana.map_get_objects() + say("There are " .. #objects .. " objects on this map, their names are:") + for i=1,#objects do + say(tostring(i) .. ": " .. objects[i]:name()) + end + + end + + say "See you later!" +end |