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-rw-r--r--example/scripts/npcs/merchant.lua12
1 files changed, 5 insertions, 7 deletions
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua
index 2ef0a6b..bcec5fa 100644
--- a/example/scripts/npcs/merchant.lua
+++ b/example/scripts/npcs/merchant.lua
@@ -12,9 +12,7 @@
function Merchant(npc, ch, buy_sell_table)
- local function say(message)
- npc_message(npc, ch, message)
- end
+ local say = npc_message
-- Important note: You can add two tables made of trinoms here when calling the
-- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table)
@@ -56,7 +54,7 @@ function Merchant(npc, ch, buy_sell_table)
table.insert (choice_table, "Tell me about the objects on this map")
table.insert (choice_table, "Nevermind...")
- local v = npc_choice(npc, ch, choice_table)
+ local v = npc_choice(choice_table)
--Debug and learning purpose
--for i,k in ipairs(choice_table) do print(i,k) end
@@ -67,7 +65,7 @@ function Merchant(npc, ch, buy_sell_table)
if v == 1 then
-- "To buy."
- local buycase = npc_trade(npc, ch, false, buy_sell_table[1])
+ local buycase = npc_trade(false, buy_sell_table[1])
if buycase == 0 then
say "What do you want to buy?"
elseif buycase == 1 then
@@ -80,7 +78,7 @@ function Merchant(npc, ch, buy_sell_table)
if buy_sell_table[2] == nil then
-- "To sell stuff..."
- local sellcase = npc_trade(npc, ch, true)
+ local sellcase = npc_trade(true)
if sellcase == 0 then
say "Ok, what do you want to sell?"
elseif sellcase == 1 then
@@ -90,7 +88,7 @@ function Merchant(npc, ch, buy_sell_table)
end
else
-- "Can you make me a price for what I have?"
- local sellcase = npc_trade(npc, ch, true, buy_sell_table[2])
+ local sellcase = npc_trade(true, buy_sell_table[2])
if sellcase == 0 then
say "Here we go:"
elseif sellcase == 1 then