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-rw-r--r--example/scripts/global_events.lua20
1 files changed, 10 insertions, 10 deletions
diff --git a/example/scripts/global_events.lua b/example/scripts/global_events.lua
index 1268ef9..428ad36 100644
--- a/example/scripts/global_events.lua
+++ b/example/scripts/global_events.lua
@@ -13,7 +13,7 @@
-- Register the callback that is called when the hit points of a character
-- reach zero.
on_character_death(function(ch)
- being_say(ch, "Noooooo!!!")
+ ch:say("Noooooo!!!")
end)
-- This function is called when the player clicks on the OK button after the
@@ -22,11 +22,11 @@ end)
-- bring HP above zero in some way)
on_character_death_accept(function(ch)
-- restores to full hp
- being_heal(ch)
+ ch:heal()
-- restores 1 hp (in case you want to be less nice)
- -- being_heal(ch, 1)
+ -- ch:heal(1)
-- warp the character to the respawn location
- chr_warp(ch, 1, 815, 100)
+ ch:warp(1, 815, 100)
end)
@@ -51,14 +51,14 @@ end
-- to the character and/or initialize a tutorial quest.
local function on_chr_birth(ch)
-- this message is shown on first login.
- chat_message(0, ch, "And so your adventure begins...")
+ ch:message("And so your adventure begins...")
end
-- This function is called when a character logs into the game. This can,
-- for example, be utilized for a message-of-the-day or for various
-- handlings of offline processing mechanics.
local function on_chr_login(ch)
- chat_message(0, ch, "Welcome to Manasource")
+ ch:message("Welcome to Manasource")
end
@@ -66,11 +66,11 @@ end
-- be useful for various handling of offline processing mechanics.
local function on_chr_logout(ch)
-- notifies nearby players of logout
- local around = get_beings_in_circle(posX(ch), posY(ch), 1000)
- local msg = being_get_name(ch).." left the game."
+ local around = get_beings_in_circle(ch, 1000)
+ local msg = ch:name().." left the game."
for b in pairs(around) do
- if being_type(b) == TYPE_CHARACTER then
- chat_message(0, b, msg)
+ if b:type() == TYPE_CHARACTER then
+ b:message(msg)
end
end
end