diff options
Diffstat (limited to 'example/clientdata/items.xml')
-rw-r--r-- | example/clientdata/items.xml | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml index 13733cc..18e3889 100644 --- a/example/clientdata/items.xml +++ b/example/clientdata/items.xml @@ -108,7 +108,7 @@ </item> <!-- Example of weapons --> - <item id="5" max-per-slot="1" name="Sword" attack-action="attack_stab" + <item id="5" max-per-slot="1" name="Sword" attack-action="attack" description="A simple sword." image="equipment/weapons/weapon-sword-sword.png" value="70"> @@ -116,13 +116,14 @@ <slot type="hand" required="2" /> </equip> <effect trigger="equip"> - <autoattack basespeed="166" range="2" base="50" skill="102" > - <bonus attribute="0" value="1.0" /> - </autoattack> + <modifier attribute="acc1" value="1.0" /> + <autoattack skill="102" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="32" + element="neutral" damagetype="physical" /> + </effect> <effect trigger="in-inventory"> <modifier attribute="cap1" value="-2000" /> </effect> - </effect> <sprite>weapons/weapon-sword.xml</sprite> </item> <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow" @@ -133,16 +134,17 @@ <slot type="hand" required="2" /> </equip> <effect trigger="equip"> - <autoattack basespeed="166" range="5" base="50" skill="106" > - <bonus attribute="0" value="1.5" /> - </autoattack> + <autoattack skill="106" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="160" + element="neutral" damagetype="physical" /> + <modifier attribute="acc1" value="1.5" /> + </effect> <effect trigger="in-inventory"> <modifier attribute="cap1" value="-2000" /> </effect> - </effect> <sprite>weapons/weapon-bow.xml</sprite> </item> - <item id="10" max-per-slot="3" name="Dagger" attack-action="attack_stab" + <item id="10" max-per-slot="3" name="Dagger" attack-action="attack" description="A simple dagger." image="equipment/weapons/weapon-dagger-dagger.png" value="20"> @@ -150,13 +152,14 @@ <slot type="hand" required="1" /> </equip> <effect trigger="equip"> - <autoattack basespeed="166" range="1" base="50" skill="100" > - <bonus attribute="0" value="1.5" /> - </autoattack> + <autoattack skill="100" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="32" + element="neutral" damagetype="physical" /> + <modifier attribute="acc1" value="1.5" /> + </effect> <effect trigger="in-inventory"> <modifier attribute="cap1" value="-2000" /> </effect> - </effect> <sprite>weapons/weapon-dagger.xml</sprite> </item> |