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diff --git a/data/scripts/test.lua b/data/scripts/test.lua
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-----------------------------------------------------------
--- Test Scripts --
--- --
--- Provisorical NPC scripts currently included on map --
--- new_1-1.tmx for demonstrating and testing variouse --
--- features of the scripting engine. --
--- --
-----------------------------------------------------------------------------------
--- Copyright 2008 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-require "data/scripts/libs/npclib"
-
-atinit(function()
- create_npc("Test NPC", 200, 50 * TILESIZE + 16, 19 * TILESIZE + 16, npc1_talk, npclib.walkaround_small)
- create_npc("Teleporter", 201, 51 * TILESIZE + 16, 25 * TILESIZE + 16, npc4_talk, npclib.walkaround_wide)
- create_npc("Scorpion Tamer", 126, 45 * TILESIZE + 16, 25 * TILESIZE + 16, npc5_talk, nil)
- create_npc("Guard", 122, 58 * TILESIZE + 16, 15 * TILESIZE + 16, npc6_talk, npc6_update)
- create_npc("Fire Demon", 202, 58 * TILESIZE + 16, 35 * TILESIZE + 16, firedemon_talk, firedemon_update)
- create_npc("Post Box", 158, 45 * TILESIZE + 16, 22 * TILESIZE + 16, post_talk)
- create_npc("Fireworker", 158, 43 * TILESIZE, 23 * TILESIZE, fireworker_talk, npclib.walkaround_small)
- create_npc("Axe Trainer", 126, 65 * TILESIZE, 18 * TILESIZE, axetrainer_talk, nil)
-
- tmw.trigger_create(56 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 1, true)
- tmw.trigger_create(63 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 2, true)
-
- schedule_every(1 * HOURS + 30 * MINUTES, function()
- print("One and a half hour has passed on map 1-1")
- end)
-end)
-
-
-function patrol_waypoint(obj, id)
- if (id == 1) then
- tmw.chatmessage(obj, "you've reached patrol point 1")
- tmw.being_say(obj, "I have reached patrol point 1")
- end
- if (id == 2) then
- tmw.chatmessage(obj, "you've reached patrol point 2")
- tmw.being_say(obj, "I have reached patrol point 2")
- end
-end
-
-
-function npc1_talk(npc, ch)
- do_message(npc, ch, "Hello! I am the testing NPC.")
- do_message(npc, ch, "This message is just here for testing intertwined connections.")
- do_message(npc, ch, "What do you want?")
- local v = do_choice(npc, ch, "Guns! Lots of guns!",
- "A Christmas party!",
- "To buy.",
- "To sell.",
- "To make a donation.",
- "Slowly count from one to ten.",
- "Tablepush Test")
- if v == 1 then
- do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
- elseif v == 2 then
- local n1, n2 = tmw.chr_inv_count(ch, 524, 511)
- if n1 == 0 or n2 ~= 0 then
- do_message(npc, ch, "Yeah right...")
- else
- do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
- v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
- if v == 1 then
- tmw.chr_inv_change(ch, 524, -1, 511, 1)
- end
- end
- elseif v == 3 then
- tmw.npc_trade(npc, ch, false, { {533, 10, 20}, {535, 10, 30}, {537, 10, 50} })
- elseif v == 4 then
- tmw.npc_trade(npc, ch, true, { {511, 10, 200}, {524, 10, 300}, {508, 10, 500}, {537, 10, 25} })
- elseif v == 5 then
- if tmw.chr_money_change(ch, -100) then
- do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d gil.", tmw.chr_money(ch)))
- local g = tonumber(get_quest_var(ch, "001_donation"))
- if not g then g = 0 end
- g = g + 100
- tmw.chr_set_quest(ch, "001_donation", g)
- do_message(npc, ch, string.format("As of today, you have donated %d gil.", g))
- else
- do_message(npc, ch, "I would feel bad taking money from someone that poor.")
- end
- elseif v == 6 then
- tmw.being_say(npc, "As you wish...")
- schedule_in(2, function() tmw.being_say(npc, "One") end)
- schedule_in(4, function() tmw.being_say(npc, "Two") end)
- schedule_in(6, function() tmw.being_say(npc, "Three") end)
- schedule_in(8, function() tmw.being_say(npc, "Four") end)
- schedule_in(10, function() tmw.being_say(npc, "Five") end)
- schedule_in(12, function() tmw.being_say(npc, "Six") end)
- schedule_in(14, function() tmw.being_say(npc, "Seven") end)
- schedule_in(16, function() tmw.being_say(npc, "Eight") end)
- schedule_in(18, function() tmw.being_say(npc, "Nine") end)
- schedule_in(20, function() tmw.being_say(npc, "Ten") end)
- elseif v == 7 then
- local t1, t2, t3, t4 = tmw.test_tableget();
- print("---------------");
- print ("Table 1:");
- for k,v in pairs(t1) do
- print (k, ":", v)
- end
-
- print ("Table 2:");
- for k,v in pairs(t2) do
- print (k, ":", v)
- end
-
- print ("Table 3:");
- for k,v in pairs(t3) do
- print (k, ":", v)
- end
-
- print ("Table 4:");
- for k,v in pairs(t4) do
- print (k, ":", v)
- end
- print("---------------");
- end
-end
-
-function npc4_talk(npc, ch)
- do_message(npc, ch, "Where do you want to go?")
- local v = do_choice(npc, ch, "Map 1", "Map 3")
- if v >= 1 and v <= 2 then
- do_message(npc, ch, "Are you really sure?")
- local w = do_choice(npc, ch, "Yes, I am.", "I still have a few things to do around here.")
- if w == 1 then
- if v == 1 then
- tmw.chr_warp(ch, nil, 60 * TILESIZE, 50 * TILESIZE)
- else
- tmw.chr_warp(ch, 3, 25 * TILESIZE, 25 * TILESIZE)
- end
- end
- end
-end
-
-function npc5_talk(npc, ch)
- do_message(npc, ch, "I am the scorpion tamer. Do you want me to spawn some scorpions?")
- local answer = do_choice(npc, ch, "Yes", "No");
- if answer == 1 then
- local x = tmw.posX(npc)
- local y = tmw.posY(npc)
- m1 = tmw.monster_create(1, x + TILESIZE, y + TILESIZE)
- m2 = tmw.monster_create(1, x - TILESIZE, y + TILESIZE)
- m3 = tmw.monster_create(1, x + TILESIZE, y - TILESIZE)
- m4 = tmw.monster_create(1, x - TILESIZE, y - TILESIZE)
-
- on_death(m1, function() tmw.being_say(npc, "NOOO!") end)
- on_death(m2, function() tmw.being_say(npc, "Please stop this violence!") end)
- on_death(m3, function() tmw.being_say(npc, "Stop slaughtering my scorpions!") end)
- on_death(m4, function() tmw.being_say(npc, "Leave my scorpions alone!") end)
- on_death(m4, function() tmw.being_say(m4, "AAARGH!") end)
-
- end
-end
-
-local guard_position = 1
-
-function npc6_talk(npc, ch)
-
- if guard_position == 1 then
- tmw.being_walk(npc, 61 * TILESIZE + 16, 15 * TILESIZE + 16, 400)
- guard_position = 2
- else
- tmw.being_walk(npc, 55 * TILESIZE + 16, 15 * TILESIZE + 16, 400)
- guard_position = 1
- end
-end
-
-function npc6_update(npc)
- local r = math.random(0, 100)
- if (r == 0) then
- tmw.being_say(npc, "*humhumhum*")
- end
- if (r == 1) then
- tmw.being_say(npc, "guarding the city gate is so much fun *sigh*")
- end
- if (r == 2) then
- tmw.being_say(npc, "can't someone order me to walk to the other side of the gate?")
- end
-end
-
-
-function firedemon_talk(npc, ch)
- do_message(npc, ch, "Burn, puny mortals! BURN! BUUUURN!!!")
-end
-
-local firedemon_timer = 0;
-
-function firedemon_update(npc)
- firedemon_timer = firedemon_timer + 1
- if (firedemon_timer == 5) then
- firedemon_timer = 0
- local victims = tmw.get_beings_in_circle(tmw.posX(npc), tmw.posY(npc), 64)
- local i = 1;
- while (victims[i]) do
- tmw.being_damage(victims[i], 20, 10, 32000, DAMAGE_MAGICAL, ELEMENT_FIRE)
- i = i + 1
- end
- end
-
- npclib.walkaround_map(npc)
-end
-
-function post_talk(npc, ch)
- do_message(npc, ch, "Hello " .. tmw.being_get_name(ch))
- local strength = tmw.being_get_attribute(ch, ATTR_STRENGTH)
- do_message(npc, ch, "You have " .. tostring(strength) .. " strength")
- do_message(npc, ch, "What would you like to do?")
- local answer = do_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
- if answer == 1 then
- local sender, post = getpost(ch)
- if sender == "" then
- do_message(npc, ch, "No Post right now, sorry")
- else
- do_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
- end
- end
- if answer == 2 then
- do_post(npc, ch)
- end
-end
-
-function fireworker_talk(npc, ch)
- do_message(npc, ch, "Do you want some fireworks?")
- local answer = do_choice(npc, ch, "Wheee! Fireworks", "Nah, thanks.")
- if answer == 1 then
- local x = tmw.posX(npc)
- local y = tmw.posY(npc)
- for c = 0, 25 do
- schedule_in (c, function()
- tmw.effect_create(c, x + math.random(-200, 200), y + math.random(-200, 200))
- end)
- end
- end
-end
-
-function axetrainer_talk(npc, ch)
- do_message(npc, ch, "I am the axe trainer. Do you want to get better at using axes?")
- local answer = do_choice(npc, ch, "Please train me, master.", "I am good enough with axes.")
- if answer == 1 then
- local newexp = tmw.chr_get_exp(ch, SKILL_WEAPON_AXE) + 100
- local nextlevel = tmw.exp_for_level(tmw.being_get_attribute(ch, SKILL_WEAPON_AXE) + 1)
- tmw.chr_give_exp(ch, SKILL_WEAPON_AXE, 100)
- local message = "I gave you 100 axe exp."
- if newexp > nextlevel then
- message = message.." This should be enough to reach the next level."
- else
- message = message.." You will still need "..tostring(nextlevel - newexp).." exp to reach the next level."
- end
- message = message.." I should really stop doing this when the server goes live."
- do_message(npc, ch, message);
- end
-end