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-rw-r--r--example/serverdata/permissions.xml1
-rw-r--r--src/game-server/commandhandler.cpp65
2 files changed, 48 insertions, 18 deletions
diff --git a/example/serverdata/permissions.xml b/example/serverdata/permissions.xml
index 6ad941d..aa22442 100644
--- a/example/serverdata/permissions.xml
+++ b/example/serverdata/permissions.xml
@@ -35,6 +35,7 @@
<allow>@kill</allow>
<allow>@log</allow>
<allow>@logsay</allow>
+ <allow>@permissions</allow>
</class>
<class level="5">
</class>
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp
index 6064811..a81af95 100644
--- a/src/game-server/commandhandler.cpp
+++ b/src/game-server/commandhandler.cpp
@@ -64,6 +64,7 @@ static void handleMoney(Character*, std::string&);
static void handleSpawn(Character*, std::string&);
static void handleAttribute(Character*, std::string&);
static void handleReload(Character*, std::string&);
+static void handlePermissions(Character*, std::string&);
static void handleGivePermission(Character*, std::string&);
static void handleTakePermission(Character*, std::string&);
static void handleAnnounce(Character*, std::string&);
@@ -110,6 +111,8 @@ static CmdRef const cmdRef[] =
"Changes the character attributes of a character", &handleAttribute},
{"reload", "",
"Makes the server reload all configuration files", &handleReload},
+ {"permissions", "",
+ "Tells you the permissions of another player", &handlePermissions},
{"givepermission", "<character> <permission class>",
"Gives a permission class to the account a character belongs to", &handleGivePermission},
{"takepermission", "<character> <permission class>",
@@ -161,6 +164,24 @@ static bool checkPermission(Character *player, unsigned int permissions)
/**
* Returns the next argument, and remove it from the given string.
*/
+
+static std::string playerRights(Character *ch)
+{
+ std::stringstream str;
+ str << (unsigned int)ch->getAccountLevel();
+ str << " ( ";
+ std::list<std::string> classes =
+ PermissionManager::getClassList(ch);
+ for (std::list<std::string>::iterator i = classes.begin();
+ i != classes.end();
+ i++)
+ {
+ str << (*i) << " ";
+ }
+ str << ")";
+ return str.str();
+}
+
static std::string getArgument(std::string &args)
{
std::string argument;
@@ -860,6 +881,27 @@ static void handleBan(Character *player, std::string &args)
accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_BAN, msg);
}
+static void handlePermissions(Character *player, std::string &args)
+{
+ std::string character = getArgument(args);
+ if (character.empty())
+ {
+ say("Invaild number of arguments given.", player);
+ say("Usage: @permissions <character>", player);
+ return;
+ }
+
+ Character *other = getPlayer(character);
+ if (!other)
+ {
+ say("Invalid character", player);
+ return;
+ }
+
+ say(other->getName() + " has the permissions: " +
+ playerRights(other), player);
+}
+
static void handleGivePermission(Character *player, std::string &args)
{
Character *other;
@@ -914,7 +956,10 @@ static void handleGivePermission(Character *player, std::string &args)
// log transaction
std::string msg = "User gave right " + strPermission + " to " + other->getName();
accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_SETGROUP, msg);
- say("Congratulations, "+player->getName()+" gave you the rights of a "+strPermission, other);
+ say("You gave " + other->getName() +
+ " the rights of a " + strPermission, player);
+ say("Congratulations, " + player->getName() +
+ " gave you the rights of a " + strPermission, other);
}
}
@@ -1089,23 +1134,7 @@ static void handleWhere(Character *player, std::string &)
static void handleRights(Character *player, std::string &)
{
- std::list<std::string>classes;
- classes = PermissionManager::getClassList(player);
-
- std::stringstream str;
- str << "Your rights level is: "
- << (unsigned int)player->getAccountLevel()
- << " ( ";
-
- for (std::list<std::string>::iterator i = classes.begin();
- i != classes.end();
- i++)
- {
- str << (*i) << " ";
- }
- str << ")";
-
- say(str.str(), player);
+ say("Your rights level is: " + playerRights(player), player);
}
static void handleHistory(Character *player, std::string &args)