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-rw-r--r--accountserver.cbp2
-rw-r--r--gameserver.cbp2
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/account-server/accounthandler.cpp2
-rw-r--r--src/account-server/character.h2
-rw-r--r--src/account-server/storage.cpp5
-rw-r--r--src/game-server/actor.h2
-rw-r--r--src/game-server/being.cpp5
-rw-r--r--src/game-server/collisiondetection.cpp2
-rw-r--r--src/game-server/map.cpp4
-rw-r--r--src/game-server/map.h16
-rw-r--r--src/game-server/mapcomposite.cpp2
-rw-r--r--src/game-server/spawnarea.h2
-rw-r--r--src/game-server/state.cpp2
-rw-r--r--src/game-server/trigger.h2
-rw-r--r--src/serialize/characterdata.h2
-rw-r--r--src/utils/point.h (renamed from src/point.h)18
17 files changed, 31 insertions, 41 deletions
diff --git a/accountserver.cbp b/accountserver.cbp
index d95bd44..5b9e1d4 100644
--- a/accountserver.cbp
+++ b/accountserver.cbp
@@ -143,7 +143,7 @@
<Unit filename="src\net\messageout.h" />
<Unit filename="src\net\netcomputer.cpp" />
<Unit filename="src\net\netcomputer.h" />
- <Unit filename="src\point.h" />
+ <Unit filename="src\utils\point.h" />
<Unit filename="src\protocol.h" />
<Unit filename="src\serialize\characterdata.h" />
<Unit filename="src\utils\base64.cpp" />
diff --git a/gameserver.cbp b/gameserver.cbp
index cc1f680..4f700b9 100644
--- a/gameserver.cbp
+++ b/gameserver.cbp
@@ -171,7 +171,7 @@
<Unit filename="src\net\messageout.h" />
<Unit filename="src\net\netcomputer.cpp" />
<Unit filename="src\net\netcomputer.h" />
- <Unit filename="src\point.h" />
+ <Unit filename="src\utils\point.h" />
<Unit filename="src\protocol.h" />
<Unit filename="src\scripting\lua.cpp" />
<Unit filename="src\scripting\luascript.cpp" />
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0ab2272..cf04d39 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -102,7 +102,6 @@ MARK_AS_ADVANCED(PHYSFS_LIBRARY)
SET(SRCS
defines.h
manaserv_protocol.h
- point.h
common/configuration.h
common/configuration.cpp
common/inventorydata.h
@@ -123,6 +122,7 @@ SET(SRCS
serialize/characterdata.h
utils/logger.h
utils/logger.cpp
+ utils/point.h
utils/processorutils.h
utils/processorutils.cpp
utils/string.h
diff --git a/src/account-server/accounthandler.cpp b/src/account-server/accounthandler.cpp
index 22deafa..9948f1e 100644
--- a/src/account-server/accounthandler.cpp
+++ b/src/account-server/accounthandler.cpp
@@ -21,7 +21,6 @@
#include "account-server/accounthandler.h"
#include "manaserv_protocol.h"
-#include "point.h"
#include "account-server/account.h"
#include "account-server/accountclient.h"
#include "account-server/character.h"
@@ -37,6 +36,7 @@
#include "net/netcomputer.h"
#include "utils/functors.h"
#include "utils/logger.h"
+#include "utils/point.h"
#include "utils/stringfilter.h"
#include "utils/tokencollector.h"
#include "utils/tokendispenser.h"
diff --git a/src/account-server/character.h b/src/account-server/character.h
index a0d4b61..daa8a31 100644
--- a/src/account-server/character.h
+++ b/src/account-server/character.h
@@ -26,8 +26,8 @@
#include <map>
#include "defines.h"
-#include "point.h"
#include "common/inventorydata.h"
+#include "utils/point.h"
class Account;
class MessageIn;
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index 448fc28..9bc67ed 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -23,7 +23,6 @@
#include "account-server/storage.h"
-#include "point.h"
#include "account-server/account.h"
#include "chat-server/chatchannel.h"
#include "chat-server/guild.h"
@@ -32,6 +31,7 @@
#include "dal/dalexcept.h"
#include "dal/dataproviderfactory.h"
#include "utils/functors.h"
+#include "utils/point.h"
#include "utils/throwerror.h"
#include "utils/xml.h"
@@ -333,6 +333,7 @@ Character *Storage::getCharacterBySQL(Account *owner)
// Specialize the string_to functor to convert
// a string to an unsigned int.
string_to< unsigned > toUint;
+ string_to< int > toInt;
try
{
@@ -355,7 +356,7 @@ Character *Storage::getCharacterBySQL(Account *owner)
character->setLevel(toUshort(charInfo(0, 6)));
character->setCharacterPoints(toUshort(charInfo(0, 7)));
character->setCorrectionPoints(toUshort(charInfo(0, 8)));
- Point pos(toUshort(charInfo(0, 9)), toUshort(charInfo(0, 10)));
+ Point pos(toInt(charInfo(0, 9)), toInt(charInfo(0, 10)));
character->setPosition(pos);
int mapId = toUint(charInfo(0, 11));
diff --git a/src/game-server/actor.h b/src/game-server/actor.h
index fa44355..3aac3b6 100644
--- a/src/game-server/actor.h
+++ b/src/game-server/actor.h
@@ -21,9 +21,9 @@
#ifndef ACTOR_H
#define ACTOR_H
-#include "point.h"
#include "game-server/map.h"
#include "game-server/thing.h"
+#include "utils/point.h"
/**
* Flags that are raised as necessary. They trigger messages that are sent to
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index c0fc65e..6573677 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -270,16 +270,17 @@ void Being::move()
setAction(WALK);
- Position prev(tileSX, tileSY);
+ Point prev(tileSX, tileSY);
Point pos;
do
{
- Position next = mPath.front();
+ Point next = mPath.front();
mPath.pop_front();
// SQRT2 is used for diagonal movement.
mMoveTime += (prev.x == next.x || prev.y == next.y) ?
getModifiedAttribute(ATTR_MOVE_SPEED_RAW) :
getModifiedAttribute(ATTR_MOVE_SPEED_RAW) * SQRT2;
+
if (mPath.empty())
{
// skip last tile center
diff --git a/src/game-server/collisiondetection.cpp b/src/game-server/collisiondetection.cpp
index 55e40d6..9aab4c5 100644
--- a/src/game-server/collisiondetection.cpp
+++ b/src/game-server/collisiondetection.cpp
@@ -22,8 +22,8 @@
#include <cmath>
-#include "point.h"
#include "utils/mathutils.h"
+#include "utils/point.h"
#define D_TO_R 0.0174532925 // PI / 180
#define R_TO_D 57.2957795 // 180 / PI
diff --git a/src/game-server/map.cpp b/src/game-server/map.cpp
index 8a3c3e6..e1cebd0 100644
--- a/src/game-server/map.cpp
+++ b/src/game-server/map.cpp
@@ -203,7 +203,7 @@ Path Map::findSimplePath(int startX, int startY,
if (getWalk(positionX, positionY, walkmask))
{
- path.push_back(Position(positionX, positionY));
+ path.push_back(Point(positionX, positionY));
if ((positionX == destX) && (positionY == destY))
{
@@ -374,7 +374,7 @@ Path Map::findPath(int startX, int startY,
while (pathX != startX || pathY != startY)
{
// Add the new path node to the start of the path list
- path.push_front(Position(pathX, pathY));
+ path.push_front(Point(pathX, pathY));
// Find out the next parent
MetaTile *tile = getMetaTile(pathX, pathY);
diff --git a/src/game-server/map.h b/src/game-server/map.h
index ba46f73..c5be38c 100644
--- a/src/game-server/map.h
+++ b/src/game-server/map.h
@@ -25,21 +25,9 @@
#include <map>
#include <string>
-/**
- * A position along a being's path.
- * Used to compute each Path Nodes of the path.
- */
-struct Position
-{
- Position(int x, int y):
- x(x), y(y)
- { }
-
- int x;
- int y;
-};
+#include "utils/point.h"
-typedef std::list<Position> Path;
+typedef std::list<Point> Path;
typedef Path::iterator PathIterator;
/**
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index b5a950b..ae88a37 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -21,13 +21,13 @@
#include <algorithm>
#include <cassert>
-#include "point.h"
#include "common/configuration.h"
#include "game-server/map.h"
#include "game-server/mapcomposite.h"
#include "game-server/character.h"
#include "scripting/script.h"
#include "utils/logger.h"
+#include "utils/point.h"
/* TODO: Implement overlapping map zones instead of strict partitioning.
Purpose: to decrease the number of zone changes, as overlapping allows for
diff --git a/src/game-server/spawnarea.h b/src/game-server/spawnarea.h
index d3b2fd0..48bfede 100644
--- a/src/game-server/spawnarea.h
+++ b/src/game-server/spawnarea.h
@@ -21,9 +21,9 @@
#ifndef SPAWNAREA_H
#define SPAWNAREA_H
-#include "point.h"
#include "game-server/eventlistener.h"
#include "game-server/thing.h"
+#include "utils/point.h"
class Being;
class MonsterClass;
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index c652549..bed4780 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -22,7 +22,6 @@
#include "game-server/state.h"
-#include "point.h"
#include "common/configuration.h"
#include "game-server/accountconnection.h"
#include "game-server/gamehandler.h"
@@ -39,6 +38,7 @@
#include "net/messageout.h"
#include "scripting/script.h"
#include "utils/logger.h"
+#include "utils/point.h"
#include "utils/speedconv.h"
enum
diff --git a/src/game-server/trigger.h b/src/game-server/trigger.h
index f6649f1..f6f0e17 100644
--- a/src/game-server/trigger.h
+++ b/src/game-server/trigger.h
@@ -21,9 +21,9 @@
#ifndef TRIGGER_H
#define TRIGGER_H
-#include "point.h"
#include "game-server/thing.h"
#include "scripting/script.h"
+#include "utils/point.h"
class Actor;
diff --git a/src/serialize/characterdata.h b/src/serialize/characterdata.h
index f36581d..009d0ef 100644
--- a/src/serialize/characterdata.h
+++ b/src/serialize/characterdata.h
@@ -27,7 +27,7 @@
#include "common/inventorydata.h"
#include "net/messagein.h"
#include "net/messageout.h"
-#include "point.h"
+#include "utils/point.h"
template< class T >
void serializeCharacterData(const T &data, MessageOut &msg)
diff --git a/src/point.h b/src/utils/point.h
index 7d1bead..0ebc37c 100644
--- a/src/point.h
+++ b/src/utils/point.h
@@ -33,12 +33,12 @@ class Point
x(0), y(0)
{}
- Point(unsigned short X, unsigned short Y):
+ Point(int X, int Y):
x(X), y(Y)
{}
- unsigned short x; /**< x coordinate */
- unsigned short y; /**< y coordinate */
+ int x; /**< x coordinate */
+ int y; /**< y coordinate */
/**
* Check whether the given point is within range of this point.
@@ -67,15 +67,15 @@ class Point
class Rectangle
{
public:
- unsigned short x; /**< x coordinate */
- unsigned short y; /**< y coordinate */
- unsigned short w; /**< width */
- unsigned short h; /**< height */
+ int x; /**< x coordinate */
+ int y; /**< y coordinate */
+ int w; /**< width */
+ int h; /**< height */
bool contains(const Point &p) const
{
- return (unsigned short)(p.x - x) < w &&
- (unsigned short)(p.y - y) < h;
+ return (p.x - x) < w &&
+ (p.y - y) < h;
}
bool intersects(const Rectangle &r) const