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-rw-r--r--docs/manaserv.xml2
-rw-r--r--src/game-server/monster.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/manaserv.xml b/docs/manaserv.xml
index 6b22546..e98b9bd 100644
--- a/docs/manaserv.xml
+++ b/docs/manaserv.xml
@@ -72,7 +72,7 @@
<option name="net_gameServerPort" value="9604"/>
<!-- Gameplay-related config option-->
- <option name="visualRange" value="320"/>
+ <option name="visualRange" value="448"/>
<option name="respawnMap" value="4"/>
<option name="respawnX" value="1000"/>
<option name="respawnY" value="1000"/>
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index c05fd41..8035786 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -187,7 +187,7 @@ void Monster::update()
Direction bestAttackDirection = DIRECTION_DOWN;
// Iterate through objects nearby
- int aroundArea = Configuration::getValue("visualRange", 320);
+ int aroundArea = Configuration::getValue("visualRange", 448);
for (BeingIterator i(getMap()->getAroundBeingIterator(this, aroundArea)); i; ++i)
{
// We only want to attack player characters