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-rw-r--r--example/serverdata/scripts/maps/desert.lua1
-rw-r--r--src/scripting/lua.cpp18
2 files changed, 19 insertions, 0 deletions
diff --git a/example/serverdata/scripts/maps/desert.lua b/example/serverdata/scripts/maps/desert.lua
index 728b5f0..601274f 100644
--- a/example/serverdata/scripts/maps/desert.lua
+++ b/example/serverdata/scripts/maps/desert.lua
@@ -56,6 +56,7 @@ function Harmony(npc, ch, list)
mana.chr_money_change(ch, 100)
do_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch)))
harmony_have_talked_to_someone = true
+ do_message(npc, ch, string.format("Try to come back with a better level than %i.", mana.chr_get_level(ch)))
end
do_message(npc, ch, "Have fun!")
mana.effect_create(EMOTE_HAPPY, npc)
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 579ae13..2bdc868 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -477,6 +477,23 @@ static int chr_inv_count(lua_State *s)
}
/**
+ * mana.chr_get_level(): int level
+ * Tells the character current level.
+ */
+static int chr_get_level(lua_State *s)
+{
+ Character *ch = getCharacter(s, 1);
+ if (!ch)
+ {
+ raiseScriptError(s, "chr_get_level "
+ "called for nonexistent character.");
+ }
+
+ lua_pushinteger(s, ch->getLevel());
+ return 1;
+}
+
+/**
* mana.npc_trade(NPC*, Character*, bool sell, table items): int
* Callback for trading between a player and an NPC.
* Let the player buy or sell only a subset of predeterminded items.
@@ -2145,6 +2162,7 @@ LuaScript::LuaScript():
{ "chr_warp", &chr_warp },
{ "chr_inv_change", &chr_inv_change },
{ "chr_inv_count", &chr_inv_count },
+ { "chr_get_level", &chr_get_level },
{ "chr_get_quest", &chr_get_quest },
{ "chr_set_quest", &chr_set_quest },
{ "getvar_map", &getvar_map },