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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-06-28 15:23:09 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-06-28 15:23:09 +0000 |
commit | fd392c16c0a1236ca4ea124b5ebbd309df1c5064 (patch) | |
tree | 793694244eccb5997fdb7fef5e40771d26a96a5f /src | |
parent | 29ca04c5ddffd056535529a2491924883724f227 (diff) | |
download | manaserv-fd392c16c0a1236ca4ea124b5ebbd309df1c5064.tar.gz manaserv-fd392c16c0a1236ca4ea124b5ebbd309df1c5064.tar.xz manaserv-fd392c16c0a1236ca4ea124b5ebbd309df1c5064.zip |
Delegated creature insertion to the State class so that it does not disturb object updating.
Diffstat (limited to 'src')
-rw-r--r-- | src/game-server/spawnarea.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp index bded9cc..9d7687f 100644 --- a/src/game-server/spawnarea.cpp +++ b/src/game-server/spawnarea.cpp @@ -65,7 +65,8 @@ SpawnArea::update() being->setMapId(1); being->setPosition(Point(mZone.x + rand() % mZone.w, mZone.y + rand() % mZone.h)); - gameState->insert(being); + DelayedEvent e = { EVENT_INSERT }; + gameState->enqueueEvent(being, e); mNumBeings++; } |