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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-02 22:03:15 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-02 22:03:15 +0200
commitad3958701136ff8ae4a4fc749ef616cc8917d2af (patch)
tree57d9d1fbba06ac9e90d8e7afd3fec5f2567cb5bf /src
parent585a33e221a7ee392791f4fd5a5ec9214b8fe868 (diff)
downloadmanaserv-ad3958701136ff8ae4a4fc749ef616cc8917d2af.tar.gz
manaserv-ad3958701136ff8ae4a4fc749ef616cc8917d2af.tar.xz
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Removed old commandhandler approach
It was forgotten to remove when the new approach was added
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/game-server/command.cpp439
2 files changed, 0 insertions, 440 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index f72726d..8c88d71 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -214,7 +214,6 @@ SET(SRCS_MANASERVGAME
game-server/collisiondetection.cpp
game-server/combatcomponent.h
game-server/combatcomponent.cpp
- game-server/command.cpp
game-server/commandhandler.cpp
game-server/commandhandler.h
game-server/component.h
diff --git a/src/game-server/command.cpp b/src/game-server/command.cpp
deleted file mode 100644
index f475f85..0000000
--- a/src/game-server/command.cpp
+++ /dev/null
@@ -1,439 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2007-2010 The Mana World Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <cstddef>
-
-#include "game-server/accountconnection.h"
-#include "game-server/character.h"
-#include "game-server/gamehandler.h"
-#include "game-server/inventory.h"
-#include "game-server/item.h"
-#include "game-server/itemmanager.h"
-#include "game-server/mapmanager.h"
-#include "game-server/monster.h"
-#include "game-server/monstermanager.h"
-#include "game-server/state.h"
-
-template< typename T >
-static T proxy_cast(intptr_t v)
-{ return (T)v; }
-
-template<>
-const std::string &proxy_cast(intptr_t v)
-{ return *(const std::string *)v; }
-
-template< typename T1 >
-static void proxy(void (*f)(), Character *from, intptr_t const args[1])
-{
- ((void (*)(Character *, T1))f)
- (from, proxy_cast<T1>(args[0]));
-}
-
-template< typename T1, typename T2 >
-static void proxy(void (*f)(), Character *from, intptr_t const args[2])
-{
- ((void (*)(Character *, T1, T2))f)
- (from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]));
-}
-
-template< typename T1, typename T2, typename T3 >
-static void proxy(void (*f)(), Character *from, intptr_t const args[3])
-{
- ((void (*)(Character *, T1, T2, T3))f)
- (from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]),
- proxy_cast<T3>(args[2]));
-}
-
-template< typename T1, typename T2, typename T3, typename T4 >
-static void proxy(void (*f)(), Character *from, intptr_t const args[4])
-{
- ((void (*)(Character *, T1, T2, T3, T4))f)
- (from, proxy_cast<T1>(args[0]), proxy_cast<T2>(args[1]),
- proxy_cast<T3>(args[2]), proxy_cast<T4>(args[3]));
-}
-
-/**
- * An argument type that a command can use.
- */
-
-template< typename T > struct Argument;
-
-template<> struct Argument< int >
-{ static char const type = 'n'; };
-template<> struct Argument< const std::string & >
-{ static char const type = 's'; };
-template<> struct Argument< Character * >
-{ static char const type = 'c'; };
-template<> struct Argument< MapComposite * >
-{ static char const type = 'm'; };
-template<> struct Argument< ItemClass * >
-{ static char const type = 'i'; };
-template<> struct Argument< MonsterClass * >
-{ static char const type = 'o'; };
-
-/**
- * A command that a user can run remotely with sufficient rights.
- */
-struct Command
-{
- const char *name;
- void (*handler)(void (*f)(), Character *, intptr_t const[]);
- void (*target)();
- char type[4];
- unsigned char level;
-};
-
-/**
- * Creates a command with a 1-parameter handler.
- */
-template< typename T1 >
-static Command handle(const char *name, int level,
- void (*f)(Character *, T1))
-{
- Command c;
- c.name = name;
- c.level = level;
- c.handler = &proxy< T1 >;
- c.target = (void (*)())f;
- c.type[0] = Argument<T1>::type;
- c.type[1] = 0;
- return c;
-}
-
-/**
- * Creates a command with a 2-parameter handler.
- */
-template< typename T1, typename T2 >
-static Command handle(const char *name, int level,
- void (*f)(Character *, T1, T2))
-{
- Command c;
- c.name = name;
- c.level = level;
- c.handler = &proxy< T1, T2 >;
- c.target = (void (*)())f;
- c.type[0] = Argument<T1>::type;
- c.type[1] = Argument<T2>::type;
- c.type[2] = 0;
- return c;
-}
-
-/**
- * Creates a command with a 3-parameter handler.
- */
-template< typename T1, typename T2, typename T3 >
-static Command handle(const char *name, int level,
- void (*f)(Character *, T1, T2, T3))
-{
- Command c;
- c.name = name;
- c.level = level;
- c.handler = &proxy< T1, T2, T3 >;
- c.target = (void (*)())f;
- c.type[0] = Argument<T1>::type;
- c.type[1] = Argument<T2>::type;
- c.type[2] = Argument<T3>::type;
- c.type[3] = 0;
- return c;
-}
-
-/**
- * Creates a command with a 4-parameter handler.
- */
-template< typename T1, typename T2, typename T3, typename T4 >
-static Command handle(const char *name, int level,
- void (*f)(Character *, T1, T2, T3, T4))
-{
- Command c;
- c.name = name;
- c.level = level;
- c.handler = &proxy< T1, T2, T3, T4 >;
- c.target = (void (*)())f;
- c.type[0] = Argument<T1>::type;
- c.type[1] = Argument<T2>::type;
- c.type[2] = Argument<T3>::type;
- c.type[3] = Argument<T4>::type;
- return c;
-}
-
-static void warp(Character *, Character *q, MapComposite *m, int x, int y)
-{
- GameState::warp(q, m, x, y);
-}
-
-static void item(Character *, Character *q, ItemClass *it, int nb)
-{
- Inventory(q).insert(it->getDatabaseID(), nb);
-}
-
-// This no longer works as money is now an attribute.
-/*
-static void money(Character *, Character *q, int nb)
-{
- Inventory(q).changeMoney(nb);
-}
-*/
-
-static void drop(Character *from, ItemClass *itemClass, int amount)
-{
- Entity *item = Item::create(from->getMap(),
- from->getPosition(),
- itemClass, amount);
-
- GameState::insertOrDelete(item);
-}
-
-static void spawn(Character *from, MonsterClass *specy, int nb)
-{
- MapComposite *map = from->getMap();
- const Point &pos = from->getPosition();
-
- for (int i = 0; i < nb; ++i)
- {
- Being *monster = new Monster(specy);
- monster->setMap(map);
- monster->setPosition(pos);
- monster->clearDestination();
- if (!GameState::insertOrDelete(monster))
- {
- // The map is full. Break out.
- break;
- }
- }
-}
-
-static void goto_(Character *from, Character *ch)
-{
- MapComposite *m = ch->getMap();
- const Point &pos = ch->getPosition();
- GameState::warp(from, m, pos.x, pos.y);
-}
-
-static void recall(Character *from, Character *ch)
-{
- MapComposite *m = from->getMap();
- const Point &pos = from->getPosition();
- GameState::warp(ch, m, pos.x, pos.y);
-}
-
-static void reload(Character *, const std::string &db)
-{
- if (db == "items")
- {
- itemManager->reload();
- }
- else if (db == "monsters")
- {
- monsterManager->reload();
- }
-}
-
-static void ban(Character *from, Character *ch, const std::string &duration)
-{
- if (from->getAccountLevel() <= ch->getAccountLevel())
- {
- // Special case: Only ban strictly less priviledged accounts.
- return;
- }
-
- int d = atoi(duration.c_str());
- switch (duration[duration.length() - 1])
- {
- case 'd': d = d * 24; // nobreak
- case 'h': d = d * 60; break;
- }
- accountHandler->banCharacter(ch, d);
-}
-
-static void attribute(Character*, Character *ch, int attr, int value)
-{
- ch->setAttribute(attr, value);
-}
-
-/**
- * List of remote commands.
- */
-static Command const commands[] =
-{
- handle("warp", AL_GM, warp),
- handle("item", AL_GM, item),
- handle("drop", AL_GM, drop),
-// handle("money", AL_GM, money),
- handle("spawn", AL_GM, spawn),
- handle("goto", AL_GM, goto_),
- handle("recall", AL_GM, recall),
- handle("reload", AL_ADMIN, reload),
- handle("ban", AL_GM, ban),
- handle("attribute", AL_GM, attribute),
-};
-
-/**
- * Send a message to the given character from the server.
- */
-static void say(Character * ch, const std::string &message)
-{
- GameState::sayTo(ch, NULL, message);
-}
-
-
-/**
- * Parses a command and executes its associated handler.
- */
-void runCommand(Character *ch, const std::string &text)
-{
- const Command *c = NULL;
- std::string::size_type npos = std::string::npos;
- std::string::size_type pos = text.find(' ');
- // remove the first letter which signifies it was a command
- std::string s(text, 1, pos == npos ? npos : pos - 1);
-
- // check for valid command
- for (int i = 0; i < (int)(sizeof(commands) / sizeof(commands[0])); ++i)
- {
- if (s == commands[i].name)
- {
- c = &commands[i];
- break;
- }
- }
-
- if (!c)
- {
- say(ch, "The command " + s + " was not found");
- return;
- }
-
- if (c->level > ch->getAccountLevel())
- {
- say(ch, "You have insufficient rights to perform the " + s + " command");
- return;
- }
-
- intptr_t args[4];
-
- for (int i = 0; i < 4 && c->type[i]; ++i)
- {
- if (pos == npos || pos + 1 >= text.length())
- {
- // Not enough parameters.
- say(ch, "Not enough parameters for the " + s +
- " command. See the command documentation for details");
- return;
- }
-
- std::string::size_type pos2 = text.find(' ', pos + 1);
- std::string arg(text, pos + 1, pos2 == npos ? npos : pos2 - pos - 1);
- if (arg.empty())
- {
- // Empty parameter.
- say(ch, "One of your parameters was empty");
- return;
- }
-
- switch (c->type[i])
- {
- case 'c':
- if (arg == "#")
- {
- // Character itself.
- args[i] = (intptr_t)ch;
- }
- else
- {
- Character *c = gameHandler->getCharacterByNameSlow(arg);
- if (!c)
- {
- /* TODO: forward command to other game servers through
- account server, in case the player is elsewhere. */
- say(ch, "Player " + arg + " was not found");
- return;
- }
- args[i] = (intptr_t)c;
- }
- break;
-
- case 'i':
- if (ItemClass *ic = itemManager->getItem(atoi(arg.c_str())))
- {
- args[i] = (intptr_t)ic;
- }
- else
- {
- // No such item.
- say(ch, "No item was found with id " + arg);
- return;
- }
- break;
-
- case 'm':
- if (arg == "#")
- {
- // Map the character is on.
- args[i] = (intptr_t)ch->getMap();
- }
- else if (MapComposite *m = MapManager::getMap(atoi(arg.c_str())))
- {
- args[i] = (intptr_t)m;
- }
- else
- {
- // No such map.
- say(ch, "Map " + arg + " was not found");
- return;
- }
- break;
-
- case 'n':
- args[i] = atoi(arg.c_str());
- break;
-
- case 'o':
- if (MonsterClass *mc = monsterManager->getMonster(atoi(arg.c_str())))
- {
- args[i] = (intptr_t)mc;
- }
- else
- {
- // No such item.
- say(ch, "No monster with id " + arg + " was found");
- return;
- }
- break;
-
- case 's':
- args[i] = (intptr_t)new std::string(arg);
- break;
-
- }
- pos = pos2;
- }
-
- // Call the command handler.
- c->handler(c->target, ch, args);
-
- // Delete dynamic arguments.
- for (int i = 0; i < 4 && c->type[i]; ++i)
- {
- if (c->type[i] == 's')
- {
- delete (std::string *)args[i];
- }
- }
-}