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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-06-06 17:58:25 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-06-06 18:02:19 +0200 |
commit | 477643d60f9e88ecc99d1a9fff54dce0d9b55c29 (patch) | |
tree | 8dd57b1e9eca74a63cea0840b674e85e2064bc0c /src | |
parent | de81e609cfff934fbae1b45968e7418ab714c70f (diff) | |
download | manaserv-477643d60f9e88ecc99d1a9fff54dce0d9b55c29.tar.gz manaserv-477643d60f9e88ecc99d1a9fff54dce0d9b55c29.tar.xz manaserv-477643d60f9e88ecc99d1a9fff54dce0d9b55c29.zip |
Arbitrary cleanups and marked GameHandler::getClientByNameSlow const
Diffstat (limited to 'src')
-rw-r--r-- | src/game-server/gamehandler.cpp | 19 | ||||
-rw-r--r-- | src/game-server/gamehandler.hpp | 11 | ||||
-rw-r--r-- | src/game-server/mapreader.cpp | 4 | ||||
-rw-r--r-- | src/game-server/monstermanager.cpp | 5 |
4 files changed, 18 insertions, 21 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index f8166f6..3081658 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -81,16 +81,16 @@ void GameHandler::computerDisconnected(NetComputer *comp) void GameHandler::kill(Character *ch) { GameClient *client = ch->getClient(); - assert(client != NULL); + assert(client); client->character = NULL; client->status = CLIENT_LOGIN; - ch->setClient(NULL); + ch->setClient(0); } void GameHandler::prepareServerChange(Character *ch) { GameClient *client = ch->getClient(); - assert(client != NULL); + assert(client); client->status = CLIENT_CHANGE_SERVER; } @@ -643,7 +643,7 @@ void GameHandler::addPendingCharacter(const std::string &token, Character *ch) mTokenCollector.addPendingConnect(token, ch); } -void GameHandler::tokenMatched(GameClient* computer, Character* character) +void GameHandler::tokenMatched(GameClient *computer, Character *character) { computer->character = character; computer->status = CLIENT_CONNECTED; @@ -677,10 +677,11 @@ void GameHandler::tokenMatched(GameClient* computer, Character* character) } } -void GameHandler::deletePendingClient(GameClient* computer) +void GameHandler::deletePendingClient(GameClient *computer) { // Something might have changed since it was inserted - if (computer->status != CLIENT_QUEUED) return; + if (computer->status != CLIENT_QUEUED) + return; MessageOut msg(GPMSG_CONNECT_RESPONSE); msg.writeByte(ERRMSG_TIME_OUT); @@ -689,12 +690,12 @@ void GameHandler::deletePendingClient(GameClient* computer) computer->disconnect(msg); } -void GameHandler::deletePendingConnect(Character* character) +void GameHandler::deletePendingConnect(Character *character) { delete character; } -GameClient *GameHandler::getClientByNameSlow(const std::string &name) +GameClient *GameHandler::getClientByNameSlow(const std::string &name) const { for (NetComputers::const_iterator i = clients.begin(), i_end = clients.end(); i != i_end; ++i) @@ -706,7 +707,7 @@ GameClient *GameHandler::getClientByNameSlow(const std::string &name) return c; } } - return NULL; + return 0; } void GameHandler::sendError(NetComputer *computer, int id, std::string errorMsg) diff --git a/src/game-server/gamehandler.hpp b/src/game-server/gamehandler.hpp index b4c8029..00e2912 100644 --- a/src/game-server/gamehandler.hpp +++ b/src/game-server/gamehandler.hpp @@ -94,28 +94,25 @@ class GameHandler: public ConnectionHandler * Combines a client with its character. * (Needed for TokenCollector) */ - void - tokenMatched(GameClient* computer, Character* character); + void tokenMatched(GameClient *computer, Character *character); /** * Deletes a pending client's data. * (Needed for TokenCollector) */ - void - deletePendingClient(GameClient* computer); + void deletePendingClient(GameClient *computer); /** * Deletes a pending connection's data. * (Needed for TokenCollector) */ - void - deletePendingConnect(Character* character); + void deletePendingConnect(Character *character); /** * Gets the client associated to a character name. This method is slow, * so it should never be called for regular operations. */ - GameClient *getClientByNameSlow(const std::string &); + GameClient *getClientByNameSlow(const std::string &) const; protected: NetComputer *computerConnected(ENetPeer *); diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp index 00587ae..80a0646 100644 --- a/src/game-server/mapreader.cpp +++ b/src/game-server/mapreader.cpp @@ -94,7 +94,7 @@ bool MapReader::readMap(const std::string &filename, MapComposite *composite) xmlFreeDoc(doc); - if (map != NULL) + if (map) { composite->setMap(map); @@ -267,7 +267,7 @@ Map* MapReader::readMap(xmlNodePtr node, const std::string &path, } MonsterClass *monster = MonsterManager::getMonster(monsterId); - if (monster != NULL) + if (monster) { things.push_back(new SpawnArea(composite, monster, rect, maxBeings, spawnRate)); } diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index 45772c6..3ad033f 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -112,8 +112,7 @@ void MonsterManager::reload() bool attributesSet = false; bool behaviorSet = false; - for (xmlNodePtr subnode = node->xmlChildrenNode; subnode != NULL; - subnode = subnode->next) + for_each_xml_child_node(subnode, node) { if (xmlStrEqual(subnode->name, BAD_CAST "drop")) { @@ -286,5 +285,5 @@ void MonsterManager::deinitialize() MonsterClass *MonsterManager::getMonster(int id) { MonsterClasses::const_iterator i = monsterClasses.find(id); - return i != monsterClasses.end() ? i->second : NULL; + return i != monsterClasses.end() ? i->second : 0; } |