summaryrefslogtreecommitdiffstats
path: root/src/sql
diff options
context:
space:
mode:
authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-19 15:36:18 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitec473d0d76e89e606122187ceab61df8a0ab17cf (patch)
treeb873b90f233025aaacbb327614779df05e139e6b /src/sql
parent7b289c333a6c5735dffa504c8482aee3b648b6cd (diff)
downloadmanaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.tar.gz
manaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.tar.xz
manaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.zip
[Abilities] Made the rechargespeed depending on attributes
This allows a lot more flexibility and makes stuff like magical items a lot easier to implement. We will also use this for the attack system in the future. So a attack (abilitiy) would simply depend on some value like Agility (or a derived attribute from it). Which sets the recharge speed. The recharge speed is the modified value of the attribute per game tick.
Diffstat (limited to 'src/sql')
0 files changed, 0 insertions, 0 deletions