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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-25 17:12:04 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-25 17:12:19 +0200
commit73a301648c5a12004fe60c93f32c62c396097062 (patch)
treec114b7798e08b67bec83dc30e0982b1288592219 /src/scripting
parent2ce00c5f8ffb341ee65395d9700ca304851097b9 (diff)
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Fixed crash when checking whether a character is already online
Not every connected game client has a character in the world. The code was checking this, but since commit aa04597c5f8bb806996 the pointer was being used before being checked.
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