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authorPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:35:17 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:36:17 +0100
commit54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch)
tree2a667f208be4191a54d08131d7c3984cdfd74132 /src/scripting
parentbc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff)
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Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when they are accepted by the accountserver and receive a copy of all map state variables of a map when they register it successfully. Implemented LUA script bindings for getting and setting these variables. When such a variable is set, the accountserver is notified about this change. Changes to world state variables are then propagated to all gameservers by the accountserver. Be aware that when a gameserver is updating a map, there is no check if it is actually responsible for said map. But I consider this not a security flaw, because authenticated game servers are considered to be trustworthy in a lot of other situations, too. Also renamed "quest" to "character variable" in the sourcecode. Reviewed-by: Bertram
Diffstat (limited to 'src/scripting')
-rw-r--r--src/scripting/lua.cpp92
1 files changed, 91 insertions, 1 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 7628024..f55b96d 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1080,6 +1080,92 @@ static int chr_get_quest(lua_State *s)
return 0;
}
+
+/**
+ * gets the value of a persistent map variable.
+ * mana.getvar_map(string): string
+ */
+ static int getvar_map(lua_State *s)
+{
+ const char *m = luaL_checkstring(s, 1);
+ if (m[0] == 0)
+ {
+ raiseScriptError(s, "getvar_map called for unnamed variable.");
+ return 0;
+ }
+
+ lua_pushlightuserdata(s, (void *)&registryKey);
+ lua_gettable(s, LUA_REGISTRYINDEX);
+ Script *script = static_cast<Script *>(lua_touserdata(s, -1));
+ std::string value = script->getMap()->getVariable(m);
+
+ lua_pushstring(s, value.c_str());
+ return 1;
+}
+
+/**
+ * sets the value of a persistent map variable.
+ * mana.setvar_map(string, string)
+ */
+ static int setvar_map(lua_State *s)
+{
+ const char *m = luaL_checkstring(s, 1);
+ if (m[0] == 0)
+ {
+ raiseScriptError(s, "getvar_map called for unnamed variable.");
+ return 0;
+ }
+
+ lua_pushlightuserdata(s, (void *)&registryKey);
+ lua_gettable(s, LUA_REGISTRYINDEX);
+ Script *script = static_cast<Script *>(lua_touserdata(s, -1));
+ std::string key = lua_tostring(s, 1);
+ std::string value = lua_tostring(s, 2);
+ script->getMap()->setVariable(key, value);
+
+ return 0;
+}
+
+/**
+ * gets the value of a persistent global variable.
+ * mana.getvar_world(string): string
+ */
+ static int getvar_world(lua_State *s)
+{
+ const char *m = luaL_checkstring(s, 1);
+ if (m[0] == 0)
+ {
+ raiseScriptError(s, "getvar_world called for unnamed variable.");
+ return 0;
+ }
+
+ std::string value = GameState::getVariable(m);
+
+ lua_pushstring(s, value.c_str());
+ return 1;
+}
+
+/**
+ * sets the value of a persistent global variable.
+ * mana.setvar_world(string, string)
+ */
+ static int setvar_world(lua_State *s)
+{
+ const char *m = luaL_checkstring(s, 1);
+ if (m[0] == 0)
+ {
+ raiseScriptError(s, "setvar_world called with unnamed variable.");
+ return 0;
+ }
+
+ std::string key = lua_tostring(s, 1);
+ std::string value = lua_tostring(s, 2);
+ GameState::setVariable(key, value);
+
+ return 0;
+}
+
+
/**
* Callback for setting a quest variable.
* mana.chr_set_chest(character, string, string)
@@ -1697,7 +1783,7 @@ LuaScript::LuaScript():
lua_rawseti(mState, -2, 2);
lua_pop(mState, 2);
- // Put some callback functions in the scripting environment.
+ // Put the callback functions in the scripting environment.
static luaL_Reg const callbacks[] = {
{ "npc_create", &npc_create },
{ "npc_message", &npc_message },
@@ -1711,6 +1797,10 @@ LuaScript::LuaScript():
{ "chr_inv_count", &chr_inv_count },
{ "chr_get_quest", &chr_get_quest },
{ "chr_set_quest", &chr_set_quest },
+ { "getvar_map", &getvar_map },
+ { "setvar_map", &setvar_map },
+ { "getvar_world", &getvar_world },
+ { "setvar_world", &setvar_world },
{ "chr_get_post", &chr_get_post },
{ "chr_get_exp", &chr_get_exp },
{ "chr_give_exp", &chr_give_exp },