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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-15 02:39:52 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-15 02:39:52 +0000
commit20cc45b27ecb5264b1e71e99e233b8e4b4aaea50 (patch)
tree37a13fdeac32b60bcccea8362ddf26ca53c2428e /src/scripting
parent68c0625ee9a3a01090f0bc93612bf84dd71eaa67 (diff)
Added pathblocking rules to NPCs, added script bindings to query being positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
Diffstat (limited to 'src/scripting')
-rw-r--r--src/scripting/lua.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 7437af8..3d70661 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -400,6 +400,34 @@ static int LuaBeing_Walk(lua_State *s)
}
/**
+ * Function for getting the x-coordinate of the position of a being
+ */
+static int LuaPosX(lua_State *s)
+{
+ lua_pushlightuserdata(s, (void *)&registryKey);
+ lua_gettable(s, LUA_REGISTRYINDEX);
+
+ int x = getBeing(s, 1)->getPosition().x;
+ lua_pushinteger(s, x);
+
+ return 1;
+}
+
+/**
+ * Function for getting the y-coordinate of the position of a being
+ */
+static int LuaPosY(lua_State *s)
+{
+ lua_pushlightuserdata(s, (void *)&registryKey);
+ lua_gettable(s, LUA_REGISTRYINDEX);
+
+ int y = getBeing(s, 1)->getPosition().y;
+ lua_pushinteger(s, y);
+
+ return 1;
+}
+
+/**
* Callback for creating a monster on the current map.
* tmw.monster_create(int type, int x, int y)
*/
@@ -524,6 +552,8 @@ LuaScript::LuaScript():
{ "chr_set_quest", &LuaChr_SetQuest },
{ "monster_create", &LuaMonster_Create },
{ "being_walk", &LuaBeing_Walk },
+ { "posX", &LuaPosX },
+ { "posY", &LuaPosY },
{ NULL, NULL }
};
luaL_register(mState, "tmw", callbacks);