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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-20 22:46:55 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-21 07:29:13 +0100
commit4559ca444daacfd02ebb05f1657148a2b4cf3d8b (patch)
tree8410fe19f397e70d43a8542c6ba7339d61d9bc0e /src/scripting/scriptmanager.cpp
parentad1d58b795681cad74642c0f4818b66a3f869794 (diff)
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Introduced Script::Context
This should allow to finally call functions to lua without having to care about working around situations where a lua call causes a c++ call which needs to call to lua again. Tested against the source of tales repository data.
Diffstat (limited to 'src/scripting/scriptmanager.cpp')
-rw-r--r--src/scripting/scriptmanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripting/scriptmanager.cpp b/src/scripting/scriptmanager.cpp
index c9d1ce8..39a1a6a 100644
--- a/src/scripting/scriptmanager.cpp
+++ b/src/scripting/scriptmanager.cpp
@@ -60,7 +60,7 @@ bool ScriptManager::performCraft(Being *crafter,
_currentState->prepare(_craftCallback);
_currentState->push(crafter);
_currentState->push(recipe);
- _currentState->execute();
+ _currentState->execute(crafter->getMap());
return true;
}