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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-19 15:07:45 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-19 15:07:45 +0000 |
commit | 502d5c892c92b4a71eceae1d275032100d42dd23 (patch) | |
tree | 81f29c3ce0bda3d2a4221a485c9695d4e56eb568 /src/scripting/script.cpp | |
parent | 4b4b6d0865f5f04f73e04926fb9e6b610f0a71a7 (diff) | |
download | manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.tar.gz manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.tar.xz manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.zip |
Implemented NPC names. Implemented the theoretical possibility to have named monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed.
Diffstat (limited to 'src/scripting/script.cpp')
-rw-r--r-- | src/scripting/script.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp index 0ebc2b4..408bf28 100644 --- a/src/scripting/script.cpp +++ b/src/scripting/script.cpp @@ -77,10 +77,11 @@ void Script::loadFile(std::string const &name) } } -void Script::loadNPC(int id, int x, int y, char const *prog) +void Script::loadNPC(std::string const &name, int id, int x, int y, char const *prog) { load(prog); prepare("create_npc_delayed"); + push(name); push(id); push(x); push(y); |