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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitcec65058123f710643290c13b7f2b0512b878381 (patch)
tree8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/scripting/luautil.h
parent0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/scripting/luautil.h')
-rw-r--r--src/scripting/luautil.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/scripting/luautil.h b/src/scripting/luautil.h
index 9ea11c0..e7cbc75 100644
--- a/src/scripting/luautil.h
+++ b/src/scripting/luautil.h
@@ -34,7 +34,6 @@ extern "C" {
#include <set>
#include <vector>
-#include "game-server/attack.h"
#include "game-server/abilitymanager.h"
class CharacterComponent;
@@ -159,8 +158,6 @@ private:
template <typename T> const char * LuaUserData<T>::mTypeName;
-typedef LuaUserData<AttackInfo> LuaAttackInfo;
-typedef LuaUserData<Damage> LuaDamage;
typedef LuaUserData<Entity> LuaEntity;
typedef LuaUserData<ItemClass> LuaItemClass;
typedef LuaUserData<MapObject> LuaMapObject;
@@ -210,11 +207,6 @@ inline void push(lua_State *s, double val)
lua_pushnumber(s, val);
}
-inline void push(lua_State *s, AttackInfo *val)
-{
- LuaAttackInfo::push(s, val);
-}
-
inline void push(lua_State *s, MapObject *val)
{
LuaMapObject::push(s, val);