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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/scripting/luautil.h
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/scripting/luautil.h')
-rw-r--r--src/scripting/luautil.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luautil.h b/src/scripting/luautil.h
index e76a15a..bf335d2 100644
--- a/src/scripting/luautil.h
+++ b/src/scripting/luautil.h
@@ -38,7 +38,7 @@ extern "C" {
#include "game-server/specialmanager.h"
class Being;
-class Character;
+class CharacterComponent;
class Entity;
class ItemClass;
class MapComposite;
@@ -166,14 +166,14 @@ typedef LuaUserData<SpecialManager::SpecialInfo> LuaSpecialInfo;
Script * getScript(lua_State *s);
Being * getBeing(lua_State *s, int p);
-Character * getCharacter(lua_State *s, int p);
+Being * getCharacter(lua_State *s, int p);
ItemClass * getItemClass(lua_State *s, int p);
Being * getMonster(lua_State *s, int p);
MonsterClass * getMonsterClass(lua_State *s, int p);
Being * getNpc(lua_State *s, int p);
Being * checkBeing(lua_State *s, int p);
-Character * checkCharacter(lua_State *s, int p);
+Being * checkCharacter(lua_State *s, int p);
ItemClass * checkItemClass(lua_State *s, int p);
Being * checkMonster(lua_State *s, int p);
MonsterClass * checkMonsterClass(lua_State *s, int p);