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author | Philipp Sehmisch <mana@crushnet.org> | 2011-04-27 15:24:36 +0200 |
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committer | Philipp Sehmisch <mana@crushnet.org> | 2011-04-27 15:24:36 +0200 |
commit | c1a6e9947231cc511016378bd326a5d64b0aa18c (patch) | |
tree | 03c9b42ae97d61b5568f27ddc3f1be7a8b6648c3 /src/scripting/luascript.h | |
parent | ca1dd6fcaf1dfaef0f18df0b6c114f1baa25d2ce (diff) | |
download | manaserv-c1a6e9947231cc511016378bd326a5d64b0aa18c.tar.gz manaserv-c1a6e9947231cc511016378bd326a5d64b0aa18c.tar.xz manaserv-c1a6e9947231cc511016378bd326a5d64b0aa18c.zip |
Added a simple crafting system
A client can craft something using the @craft command.
The command needs a list of item names and amounts. The gameserver checks
if the character has these items in the inventory and then passes the list
together with the character handle to the lua script function on_craft in
the script file scripts/crafting.lua.
This function can then be used to evaluate if the list is a valid crafting
combination and when this is the case take or give items.
Implemented two example crafting scripts there, one which enforces exact
item order and amount and one which doesn't. Both are disabled per default
and one needs to be enabled by uncommenting a line.
Also gave the player group permission to use the @craft command in
permissions.xml and added two new items (wood and iron) required for the
example crafting combination.
Resolves: #333
Reviewed-by: bcs86, Bertram
Diffstat (limited to 'src/scripting/luascript.h')
-rw-r--r-- | src/scripting/luascript.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h index af13aa2..b9bde2d 100644 --- a/src/scripting/luascript.h +++ b/src/scripting/luascript.h @@ -52,6 +52,8 @@ class LuaScript: public Script void push(Thing *); + void push(const std::list<InventoryItem> &itemList); + int execute(); static void getQuestCallback(Character *, const std::string &, @@ -69,6 +71,7 @@ class LuaScript: public Script */ static bool loadGlobalEventScript(const std::string &file); static bool loadSpecialActionsScript(const std::string &file); + static bool loadCraftScript(const std::string &file); private: lua_State *mState; |