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| author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
|---|---|---|
| committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
| commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
| tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/scripting/luascript.cpp | |
| parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
| download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip | |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/scripting/luascript.cpp')
| -rw-r--r-- | src/scripting/luascript.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luascript.cpp b/src/scripting/luascript.cpp index 328ae8c..83ac36b 100644 --- a/src/scripting/luascript.cpp +++ b/src/scripting/luascript.cpp @@ -248,7 +248,7 @@ void LuaScript::load(const char *prog, const char *name, mContext = previousContext; } -void LuaScript::processDeathEvent(Being *entity) +void LuaScript::processDeathEvent(Entity *entity) { if (mDeathNotificationCallback.isValid()) { @@ -275,7 +275,7 @@ void LuaScript::processRemoveEvent(Entity *entity) /** * Called when the server has recovered the value of a quest variable. */ -void LuaScript::getQuestCallback(Being *q, +void LuaScript::getQuestCallback(Entity *q, const std::string &value, Script *script) { @@ -292,7 +292,7 @@ void LuaScript::getQuestCallback(Being *q, /** * Called when the server has recovered the post for a user. */ -void LuaScript::getPostCallback(Being *q, +void LuaScript::getPostCallback(Entity *q, const std::string &sender, const std::string &letter, Script *script) |
