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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-10 23:04:42 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:47:17 +0200
commitd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch)
tree1b4d200ba66c6afcdb7763951980476756339cf1 /src/scripting/luascript.cpp
parentaa04597c5f8bb806996d604699fc8ebff6d53bdd (diff)
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Converted Being into a Component
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
Diffstat (limited to 'src/scripting/luascript.cpp')
-rw-r--r--src/scripting/luascript.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luascript.cpp b/src/scripting/luascript.cpp
index 328ae8c..83ac36b 100644
--- a/src/scripting/luascript.cpp
+++ b/src/scripting/luascript.cpp
@@ -248,7 +248,7 @@ void LuaScript::load(const char *prog, const char *name,
mContext = previousContext;
}
-void LuaScript::processDeathEvent(Being *entity)
+void LuaScript::processDeathEvent(Entity *entity)
{
if (mDeathNotificationCallback.isValid())
{
@@ -275,7 +275,7 @@ void LuaScript::processRemoveEvent(Entity *entity)
/**
* Called when the server has recovered the value of a quest variable.
*/
-void LuaScript::getQuestCallback(Being *q,
+void LuaScript::getQuestCallback(Entity *q,
const std::string &value,
Script *script)
{
@@ -292,7 +292,7 @@ void LuaScript::getQuestCallback(Being *q,
/**
* Called when the server has recovered the post for a user.
*/
-void LuaScript::getPostCallback(Being *q,
+void LuaScript::getPostCallback(Entity *q,
const std::string &sender,
const std::string &letter,
Script *script)