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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-02-26 12:15:01 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-09 01:24:24 +0100
commit2cfd2275df4639d7a29330726f5420e2432c63b1 (patch)
treeb9da3289d78d114c8a3ba3260291e0be4c914f4a /src/scripting/luascript.cpp
parent80f8af40b33b71f04ec71ff12cfbb2a21de61703 (diff)
Made the monster creation delayed, to avoid crashing.
Creation of monsters shouldn't be done during game state update. So we delay their insertion after the update to avoid a crash in debug builds and weird stuff happening in release builds. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/scripting/luascript.cpp')
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