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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-12-29 13:43:24 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-12-29 13:43:24 +0000 |
commit | 291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch) | |
tree | e4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/net/netcomputer.hpp | |
parent | 3d404e743105bb9168c89e3451cf35d7d59120b1 (diff) | |
download | manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.tar.gz manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.tar.xz manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.zip |
Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with
respect to the maps). Cleaned the repository by moving server-specific
source files into dedicated directories.
Diffstat (limited to 'src/net/netcomputer.hpp')
-rw-r--r-- | src/net/netcomputer.hpp | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/net/netcomputer.hpp b/src/net/netcomputer.hpp new file mode 100644 index 0000000..0b8dab3 --- /dev/null +++ b/src/net/netcomputer.hpp @@ -0,0 +1,97 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_NETCOMPUTER_H_ +#define _TMWSERV_NETCOMPUTER_H_ + +#include <iostream> +#include <enet/enet.h> + +class MessageOut; + +/** + * This class represents a known computer on the network. For example a + * connected client or a server we're connected to. + */ +class NetComputer +{ + public: + /** + * Constructor. + */ + NetComputer(ENetPeer *peer); + + /** + * Destructor. + */ + virtual ~NetComputer() {} + + /** + * Returns <code>true</code> if this computer is connected. + */ + bool + isConnected(); + + /** + * Disconnects the computer from the server, after sending a message. + * + * The caller of this method should prepare the message, because + * NetComputer does not know which handler is sending it + * (could have been chat/game/account) + */ + void + disconnect(const MessageOut &msg); + + /** + * Queues a message for sending to a client. + * + * Reliable packets always arrive, if the client stays connected. + * Unreliable packets may not arrive, and may not even be sent. + * + * Channels are used to ensure that unrelated reliable packets do not + * hold each other up. In essence, each channel represents a different + * queue. + * + * @param msg The message to be sent. + * @param reliable Defines if a reliable or an unreliable packet + * should be sent. + * @param channel The channel number of which the packet should + * be sent. + */ + void + send(const MessageOut &msg, bool reliable = true, + unsigned int channel = 0); + + private: + ENetPeer *mPeer; /**< Client peer */ + + /** + * Converts the ip-address of the peer to a stringstream. + * Example: + * <code> std::cout << comp </code> + */ + friend std::ostream& operator <<(std::ostream &os, + const NetComputer &comp); +}; + +#endif // _TMWSERV_NETCOMPUTER_H_ |