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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
commitd0b6b3d1c96e437d12410703a8e530decd0b028f (patch)
treef3568279aa6c31594f525f061efc6eda08278635 /src/mapreader.h
parent285b40d1cb768e235aed894f4704e1013cb054ea (diff)
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First step toward a restructured class hierarchy for world actors: add
MovingObject and Player classes.
Diffstat (limited to 'src/mapreader.h')
-rw-r--r--src/mapreader.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mapreader.h b/src/mapreader.h
index 3ed6715..fe395e3 100644
--- a/src/mapreader.h
+++ b/src/mapreader.h
@@ -27,9 +27,7 @@
#include <libxml/tree.h>
#include <vector>
-namespace tmwserv
-{
- class Map;
+class Map;
/**
@@ -108,6 +106,4 @@ class MapReader
static std::vector<Tileset*> tilesets;
};
-} // namespace tmwserv
-
#endif