summaryrefslogtreecommitdiffstats
path: root/src/manaserv_protocol.h
diff options
context:
space:
mode:
authorPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:35:17 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:36:17 +0100
commit54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch)
tree2a667f208be4191a54d08131d7c3984cdfd74132 /src/manaserv_protocol.h
parentbc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff)
downloadmanaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.tar.gz
manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.tar.xz
manaserv-54d5f7e577db0639e42b18beae4b5c87af6d6843.zip
Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when they are accepted by the accountserver and receive a copy of all map state variables of a map when they register it successfully. Implemented LUA script bindings for getting and setting these variables. When such a variable is set, the accountserver is notified about this change. Changes to world state variables are then propagated to all gameservers by the accountserver. Be aware that when a gameserver is updating a map, there is no check if it is actually responsible for said map. But I consider this not a security flaw, because authenticated game servers are considered to be trustworthy in a lot of other situations, too. Also renamed "quest" to "character variable" in the sourcecode. Reviewed-by: Bertram
Diffstat (limited to 'src/manaserv_protocol.h')
-rw-r--r--src/manaserv_protocol.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/manaserv_protocol.h b/src/manaserv_protocol.h
index 76b5f34..5090873 100644
--- a/src/manaserv_protocol.h
+++ b/src/manaserv_protocol.h
@@ -225,17 +225,23 @@ enum {
// Inter-server
GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
- AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response
- AGMSG_ACTIVE_MAP = 0x0502, // W map id
+ AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response, { S globalvar_key, S globalvar_value }
+ AGMSG_ACTIVE_MAP = 0x0502, // W map id, { S mapvar_key, S mapvar_value }
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data
GAMSG_PLAYER_DATA = 0x0520, // D id, serialised character data
GAMSG_REDIRECT = 0x0530, // D id
AGMSG_REDIRECT_RESPONSE = 0x0531, // D id, B*32 token, S game address, W game port
GAMSG_PLAYER_RECONNECT = 0x0532, // D id, B*32 token
GAMSG_PLAYER_SYNC = 0x0533, // serialised sync data
- GAMSG_SET_QUEST = 0x0540, // D id, S name, S value
- GAMSG_GET_QUEST = 0x0541, // D id, S name
- AGMSG_GET_QUEST_RESPONSE = 0x0542, // D id, S name, S value
+ GAMSG_SET_VAR_CHR = 0x0540, // D id, S name, S value
+ GAMSG_GET_VAR_CHR = 0x0541, // D id, S name
+ AGMSG_GET_VAR_CHR_RESPONSE = 0x0542, // D id, S name, S value
+ //reserved GAMSG_SET_VAR_ACC = 0x0543, // D charid, S name, S value
+ //reserved GAMSG_GET_VAR_ACC = 0x0544, // D charid, S name
+ //reserved AGMSG_GET_VAR_ACC_RESPONSE = 0x0545, // D charid, S name, S value
+ GAMSG_SET_VAR_MAP = 0x0546, // D mapid, S name, S value
+ GAMSG_SET_VAR_WORLD = 0x0547, // S name, S value
+ AGMSG_SET_VAR_WORLD = 0x0548, // S name, S value
GAMSG_BAN_PLAYER = 0x0550, // D id, W duration
GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // D id, W level
GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // D id, W level