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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 11:10:47 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-12 14:56:28 +0200
commit9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch)
tree97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/trade.cpp
parentd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff)
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Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/trade.cpp')
-rw-r--r--src/game-server/trade.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/trade.cpp b/src/game-server/trade.cpp
index 1d86313..3fbcd0e 100644
--- a/src/game-server/trade.cpp
+++ b/src/game-server/trade.cpp
@@ -41,7 +41,7 @@ Trade::Trade(Entity *c1, Entity *c2):
mChar1(c1), mChar2(c2), mMoney1(0), mMoney2(0), mState(TRADE_INIT), mCurrencyId(ATTR_GP)
{
MessageOut msg(GPMSG_TRADE_REQUEST);
- msg.writeInt16(static_cast<Actor *>(c1)->getPublicID());
+ msg.writeInt16(c1->getComponent<ActorComponent>()->getPublicID());
c2->getComponent<CharacterComponent>()->getClient()->send(msg);
c1->getComponent<CharacterComponent>()->setTrading(this);
c2->getComponent<CharacterComponent>()->setTrading(this);
@@ -65,7 +65,7 @@ bool Trade::request(Entity *c, int id)
{
//The trade isn't confirmed, the player which is request is the same.
if (mState != TRADE_INIT || c != mChar2 ||
- static_cast<Actor *>(mChar1)->getPublicID() != id)
+ mChar1->getComponent<ActorComponent>()->getPublicID() != id)
{
/* This is not an ack for the current transaction. So assume
a new one is about to start and cancel the current one. */