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| author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
|---|---|---|
| committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
| commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
| tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/statuseffect.cpp | |
| parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
| download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip | |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/statuseffect.cpp')
| -rw-r--r-- | src/game-server/statuseffect.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/statuseffect.cpp b/src/game-server/statuseffect.cpp index b5b988f..75fae98 100644 --- a/src/game-server/statuseffect.cpp +++ b/src/game-server/statuseffect.cpp @@ -32,14 +32,14 @@ StatusEffect::~StatusEffect() { } -void StatusEffect::tick(Being *target, int count) +void StatusEffect::tick(Entity &target, int count) { if (mTickCallback.isValid()) { Script *s = ScriptManager::currentState(); s->prepare(mTickCallback); - s->push(target); + s->push(&target); s->push(count); - s->execute(target->getMap()); + s->execute(target.getMap()); } } |
