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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-10 23:04:42 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:47:17 +0200
commitd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch)
tree1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/statuseffect.cpp
parentaa04597c5f8bb806996d604699fc8ebff6d53bdd (diff)
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Converted Being into a Component
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
Diffstat (limited to 'src/game-server/statuseffect.cpp')
-rw-r--r--src/game-server/statuseffect.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/statuseffect.cpp b/src/game-server/statuseffect.cpp
index b5b988f..75fae98 100644
--- a/src/game-server/statuseffect.cpp
+++ b/src/game-server/statuseffect.cpp
@@ -32,14 +32,14 @@ StatusEffect::~StatusEffect()
{
}
-void StatusEffect::tick(Being *target, int count)
+void StatusEffect::tick(Entity &target, int count)
{
if (mTickCallback.isValid())
{
Script *s = ScriptManager::currentState();
s->prepare(mTickCallback);
- s->push(target);
+ s->push(&target);
s->push(count);
- s->execute(target->getMap());
+ s->execute(target.getMap());
}
}