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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-09 12:12:41 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-09 12:12:41 +0100 |
commit | 7f712f1c9d00182660298d123d120444ef6a4996 (patch) | |
tree | 920a248a636f9e251cd5eb42470b2c516fa82847 /src/game-server/state.cpp | |
parent | 8ff3e6674c1d4fc05fc1ba87f42484689fca0879 (diff) | |
download | manaserv-7f712f1c9d00182660298d123d120444ef6a4996.tar.gz manaserv-7f712f1c9d00182660298d123d120444ef6a4996.tar.xz manaserv-7f712f1c9d00182660298d123d120444ef6a4996.zip |
Fix being direction discrepancies by syncing the BeingDirection.
The server was actually using the bitmask enum while the the client
still sent another one, creating discrepancies.
A second problem is that the being direction was not properly
initialized and not updated while it was moving.
Reviewed-by: Jaxad.
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r-- | src/game-server/state.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp index bed4780..abfa234 100644 --- a/src/game-server/state.cpp +++ b/src/game-server/state.cpp @@ -270,6 +270,7 @@ static void informPlayer(MapComposite *map, Character *p) enterMsg.writeInt8(static_cast< Being *>(o)->getAction()); enterMsg.writeInt16(opos.x); enterMsg.writeInt16(opos.y); + enterMsg.writeInt8(o->getDirection()); switch (otype) { case OBJECT_CHARACTER: |