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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-07 18:06:29 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-07 18:06:29 +0000
commitd213cdea38ae5dda3c1cbdc6c85a2c5fe04e9399 (patch)
tree2ae7c7abd8fdedb2e6ec5610718834d9a92a467f /src/game-server/spawnarea.cpp
parent04e694b067a21dee8e13368c17d1815cc0624ce4 (diff)
downloadmanaserv-d213cdea38ae5dda3c1cbdc6c85a2c5fe04e9399.tar.gz
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Singleton managers do not need stateful classes. Changed them to namespace interfaces.
Diffstat (limited to 'src/game-server/spawnarea.cpp')
-rw-r--r--src/game-server/spawnarea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp
index 5e2c041..c9d53e0 100644
--- a/src/game-server/spawnarea.cpp
+++ b/src/game-server/spawnarea.cpp
@@ -79,7 +79,7 @@ SpawnArea::update()
being->setMap(map);
being->setPosition(position);
DelayedEvent e = { EVENT_INSERT };
- gameState->enqueueEvent(being, e);
+ GameState::enqueueEvent(being, e);
mNumBeings++;
}