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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/spawnarea.cpp
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/spawnarea.cpp')
-rw-r--r--src/game-server/spawnarea.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp
index 105523c..43e3a93 100644
--- a/src/game-server/spawnarea.cpp
+++ b/src/game-server/spawnarea.cpp
@@ -18,11 +18,11 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "game-server/spawnarea.hpp"
+#include "game-server/spawnarea.h"
-#include "game-server/mapcomposite.hpp"
-#include "game-server/monster.hpp"
-#include "game-server/state.hpp"
+#include "game-server/mapcomposite.h"
+#include "game-server/monster.h"
+#include "game-server/state.h"
#include "utils/logger.h"
struct SpawnAreaEventDispatch : EventDispatch