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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-13 23:14:39 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:50 +0200
commitfe26d911ca35fb6d4f886567d3c0e8f03120f4ef (patch)
tree06a239f74c1a00124e5e91646b7d1d5dd797f427 /src/game-server/settingsmanager.cpp
parent708896008ad8ea391d542ce37b9871318a84fb97 (diff)
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[Abilities] Renamed set to category
On the one hand setSetName and setName could sound misleading in the qt client patch i plan. On the otherhand i never really liked the name "set". I think category is more general and obvious.
Diffstat (limited to 'src/game-server/settingsmanager.cpp')
-rw-r--r--src/game-server/settingsmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/settingsmanager.cpp b/src/game-server/settingsmanager.cpp
index b909fb6..75aea3c 100644
--- a/src/game-server/settingsmanager.cpp
+++ b/src/game-server/settingsmanager.cpp
@@ -143,10 +143,10 @@ void SettingsManager::loadFile(const std::string &filename)
// skills config
skillManager->readSkillSetNode(childNode, filename);
}
- else if (xmlStrEqual(childNode->name, BAD_CAST "ability-set"))
+ else if (xmlStrEqual(childNode->name, BAD_CAST "ability-category"))
{
// ability config
- abilityManager->readAbilitySetNode(childNode, filename);
+ abilityManager->readAbilityCategoryNode(childNode, filename);
}
else if (xmlStrEqual(childNode->name, BAD_CAST "slot"))
{