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| author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
|---|---|---|
| committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
| commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
| tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/npc.cpp | |
| parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
| download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip | |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/npc.cpp')
| -rw-r--r-- | src/game-server/npc.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp index e7a2988..f9e714b 100644 --- a/src/game-server/npc.cpp +++ b/src/game-server/npc.cpp @@ -73,7 +73,7 @@ void NpcComponent::setUpdateCallback(Script::Ref function) -static Script *prepareResume(Being *ch, Script::ThreadState expectedState) +static Script *prepareResume(Entity *ch, Script::ThreadState expectedState) { Script::Thread *thread = ch->getComponent<CharacterComponent>()->getNpcThread(); @@ -85,7 +85,7 @@ static Script *prepareResume(Being *ch, Script::ThreadState expectedState) return script; } -void Npc::start(Being *npc, Being *ch) +void Npc::start(Entity *npc, Entity *ch) { NpcComponent *npcComponent = npc->getComponent<NpcComponent>(); @@ -100,17 +100,17 @@ void Npc::start(Being *npc, Being *ch) script->push(npc); script->push(ch); ch->getComponent<CharacterComponent>() - ->startNpcThread(thread, npc->getPublicID()); + ->startNpcThread(thread, static_cast<Actor*>(npc)->getPublicID()); } } -void Npc::resume(Being *ch) +void Npc::resume(Entity *ch) { if (prepareResume(ch, Script::ThreadPaused)) ch->getComponent<CharacterComponent>()->resumeNpcThread(); } -void Npc::integerReceived(Being *ch, int value) +void Npc::integerReceived(Entity *ch, int value) { if (Script *script = prepareResume(ch, Script::ThreadExpectingNumber)) { @@ -119,7 +119,7 @@ void Npc::integerReceived(Being *ch, int value) } } -void Npc::stringReceived(Being *ch, const std::string &value) +void Npc::stringReceived(Entity *ch, const std::string &value) { if (Script *script = prepareResume(ch, Script::ThreadExpectingString)) { |
