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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-03 14:32:57 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-03 21:52:03 +0200
commit4b57962ee4c10e48956c2888199605bebdb17b8f (patch)
tree261b141a1ad61a64e93a7b99a8c68debfb48d055 /src/game-server/monstercombatcomponent.h
parent4a8080dcf73dab2b6e62b8500fec3bb996bcbf17 (diff)
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Moved the Monster class to a Component
Things done: - Allowed to create new Attributes outside of the protected scope of Being - Moved Monster to MonsterComponent - Some minor cleanup in the Attribute setting code of monsters
Diffstat (limited to 'src/game-server/monstercombatcomponent.h')
-rw-r--r--src/game-server/monstercombatcomponent.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/monstercombatcomponent.h b/src/game-server/monstercombatcomponent.h
index 766c773..b65c48f 100644
--- a/src/game-server/monstercombatcomponent.h
+++ b/src/game-server/monstercombatcomponent.h
@@ -26,12 +26,12 @@
#include "game-server/attack.h"
#include "game-server/being.h"
-class Monster;
+class MonsterClass;
class MonsterCombatComponent: public CombatComponent
{
public:
- MonsterCombatComponent(Monster &monster);
+ MonsterCombatComponent(Being &monster, MonsterClass *specy);
void processAttack(Being *source, Attack &attack);
int damage(Being &target, Being *source, const Damage &damage);