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authorDavid Athay <ko2fan@gmail.com>2009-05-26 13:51:08 +0100
committerDavid Athay <ko2fan@gmail.com>2009-05-26 13:51:08 +0100
commit3c7c7df5572fb136a1c4f75c4ed558dd80f472d5 (patch)
tree747706e157c4a82b2aa370e48abd24b11a6eb267 /src/game-server/monster.cpp
parent509d0a5cd64e37c5f6397ce20b4aef877b604e18 (diff)
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Fix target bugs.
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index ed7048e..d226741 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -111,7 +111,7 @@ Monster::~Monster()
void Monster::perform()
{
- if (mAction == ATTACK && mCurrentAttack)
+ if (mAction == ATTACK && mCurrentAttack && mTarget)
{
if (mAttackTime == mCurrentAttack->aftDelay)
{
@@ -160,7 +160,7 @@ void Monster::update()
}
// Check potential attack positions
- Being *bestAttackTarget = NULL;
+ Being *bestAttackTarget = mTarget = NULL;
int bestTargetPriority = 0;
Point bestAttackPosition;
Direction bestAttackDirection = DIRECTION_DOWN;