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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-05-30 17:49:26 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-05-30 17:51:00 +0200
commit117fa948708616405ae7ffeffd790cbfb707ac69 (patch)
tree571b3311dd1864820aff0013b4625766d277f090 /src/game-server/mapreader.cpp
parent3e669831a05c36a38519b6f22cb1ed3c11837f2f (diff)
downloadmanaserv-117fa948708616405ae7ffeffd790cbfb707ac69.tar.gz
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Use XML::Document to automate memory cleanup
Makes the code a little nicer.
Diffstat (limited to 'src/game-server/mapreader.cpp')
-rw-r--r--src/game-server/mapreader.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp
index 3e1065d..00587ae 100644
--- a/src/game-server/mapreader.cpp
+++ b/src/game-server/mapreader.cpp
@@ -540,15 +540,11 @@ void MapReader::setTileWithGid(Map *map, int x, int y, int gid)
i_end = ::tilesetFirstGids.end(); i != i_end; ++i)
{
if (gid < *i)
- {
break;
- }
+
set = *i;
}
if (gid!=set)
- {
map->blockTile(x, y, Map::BLOCKTYPE_WALL);
- }
-
}