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| author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-26 20:04:36 +0200 |
|---|---|---|
| committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-26 20:04:49 +0200 |
| commit | 2f68a9da7121ab2adaa70ff257577ee596b4c4ee (patch) | |
| tree | d858a2eb16f2a89a856015a15396b87b835d12cd /src/game-server/mapcomposite.cpp | |
| parent | 53b547b11fb3c34bd6e2ae0bae0090f2677ef529 (diff) | |
| download | manaserv-2f68a9da7121ab2adaa70ff257577ee596b4c4ee.tar.gz manaserv-2f68a9da7121ab2adaa70ff257577ee596b4c4ee.tar.xz manaserv-2f68a9da7121ab2adaa70ff257577ee596b4c4ee.zip | |
Some general cleanups and merged Being::perform() into update()
The main change here is to remove the separate calling of 'perform' on all
beings, and rather rely on the beings to do whatever they were doing in
that function when the virtual 'update' function is called.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/mapcomposite.cpp')
| -rw-r--r-- | src/game-server/mapcomposite.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp index 7d377d1..2c60118 100644 --- a/src/game-server/mapcomposite.cpp +++ b/src/game-server/mapcomposite.cpp @@ -625,12 +625,6 @@ void MapComposite::update() s->execute(); } - // Perform actions - for (BeingIterator it(getWholeMapIterator()); it; ++it) - { - (*it)->perform(); - } - // Move objects around and update zones. for (BeingIterator it(getWholeMapIterator()); it; ++it) { |
