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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
commit | 196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch) | |
tree | b60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/map.cpp | |
parent | 23a94e7b154726599b9112b91ebedb32af9ff22c (diff) | |
download | manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.gz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.xz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.zip |
Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
Diffstat (limited to 'src/game-server/map.cpp')
-rw-r--r-- | src/game-server/map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/map.cpp b/src/game-server/map.cpp index e5af1c3..1464402 100644 --- a/src/game-server/map.cpp +++ b/src/game-server/map.cpp @@ -23,7 +23,7 @@ #include <cassert> #include <cstring> -#include "game-server/map.hpp" +#include "game-server/map.h" // Basic cost for moving from one tile to another. // Used in findPath() function when computing the A* path algorithm. |