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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-06 12:36:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-06 12:36:14 +0100
commit57701ac70f2b81e11eedb4c01f680e46c1abadb2 (patch)
treef75159985b58c87a39fe7d602a2e94acdbb0ccbd /src/game-server/main-game.cpp
parent8404033af0218ccd0221bf6ae9c0939bec86c4c9 (diff)
Get rid of the server tick magic number.
Reviewed-by: CodyMartin.
Diffstat (limited to 'src/game-server/main-game.cpp')
-rw-r--r--src/game-server/main-game.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp
index d62c92a..182e459 100644
--- a/src/game-server/main-game.cpp
+++ b/src/game-server/main-game.cpp
@@ -77,8 +77,9 @@ using utils::Logger;
static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/
-utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */
-int worldTime = 0; /**< Current world time in 100ms ticks */
+/** Timer for world ticks */
+utils::Timer worldTimer(WORLD_TICK_MS, false);
+int worldTime = 0; /**< Current world time in ticks */
bool running = true; /**< Determines if server keeps running */
utils::StringFilter *stringFilter; /**< Slang's Filter */