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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/itemmanager.cpp | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r-- | src/game-server/itemmanager.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index 05dd0d0..0362c5d 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -346,12 +346,6 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item) duration), triggerType.apply, triggerType.dispell); } - else if (xmlStrEqual(subNode->name, BAD_CAST "attack")) - { - AttackInfo *attackInfo = AttackInfo::readAttackNode(subNode); - item->addAttack(attackInfo, triggerType.apply, triggerType.dispell); - - } // Having a dispell for the next three is nonsensical. else if (xmlStrEqual(subNode->name, BAD_CAST "cooldown")) { |