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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitcec65058123f710643290c13b7f2b0512b878381 (patch)
tree8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/gamehandler.h
parent0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/game-server/gamehandler.h')
-rw-r--r--src/game-server/gamehandler.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/gamehandler.h b/src/game-server/gamehandler.h
index 0abc287..2f44a3c 100644
--- a/src/game-server/gamehandler.h
+++ b/src/game-server/gamehandler.h
@@ -134,7 +134,6 @@ class GameHandler: public ConnectionHandler
void handleUnequip(GameClient &client, MessageIn &message);
void handleMoveItem(GameClient &client, MessageIn &message);
- void handleAttack(GameClient &client, MessageIn &message);
void handleUseAbilityOnBeing(GameClient &client, MessageIn &message);
void handleUseAbilityOnPoint(GameClient &client, MessageIn &message);
void handleActionChange(GameClient &client, MessageIn &message);