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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/gamehandler.h | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/gamehandler.h')
-rw-r--r-- | src/game-server/gamehandler.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/gamehandler.h b/src/game-server/gamehandler.h index 0abc287..2f44a3c 100644 --- a/src/game-server/gamehandler.h +++ b/src/game-server/gamehandler.h @@ -134,7 +134,6 @@ class GameHandler: public ConnectionHandler void handleUnequip(GameClient &client, MessageIn &message); void handleMoveItem(GameClient &client, MessageIn &message); - void handleAttack(GameClient &client, MessageIn &message); void handleUseAbilityOnBeing(GameClient &client, MessageIn &message); void handleUseAbilityOnPoint(GameClient &client, MessageIn &message); void handleActionChange(GameClient &client, MessageIn &message); |